Spieleentwicklung

2015英特尔游戏变革者聚会 - 回顾和视频

2015 年 1 月 31 日,在英特尔的加利福尼亚州圣克拉拉园区内,55 位游戏开发人员 和 19 位行业专家举办了为期一天的盛大活动,旨在分享创意、结识与协作,以及探寻如 何进一步提升游戏开发水平。 下面简要回顾该活动的主题,并提供有关会谈与座谈的视频。

2 分钟概述

本概述简要介绍活动的会谈类型。 如有兴趣参加即将举办的 Game Changer 夏令营, 敬请关注。如需了解有关游戏开发人员的更多信息、工具、代码示例和其他资源,请查看 英特尔游戏开发人员社区

Intel Graphics Beta Driver for Windows 10

As the Windows 10 launch is a few weeks away many people are interested in Beta graphics drivers for Intel Graphics on Windows 10. In Intel is taking a different approach for Windows 10 and is providing Beta drivers to Microsoft directly. The Intel drivers will be available to via Windows Update.  Many people are accustomed to getting Beta drivers for pre-release Windows directly from Intel, so we’ve taken extra care to make sure the Windows Update process is as seamless and trouble-free as possible.

Elevating Head of the Order* Gameplay with Gesture Control

Learn how Intel® Black Belt and Software Innovator Jacob Pennock and his team worked to enhance user experience for the Livid Interactive game Head of the Order by implementing improved gesture controls and 3D hand-tracking using the Intel® RealSense™ F200 camera and SDK.
  • Entwickler
  • Microsoft Windows* 8.x
  • Intel® RealSense™ Technologie
  • Windows*
  • Anfänger
  • Intel® RealSense™ SDK
  • Intel® RealSense™ Technologie
  • Head of the Order
  • gesture
  • game
  • camera
  • Intel RealSense SDK
  • F200 Camera
  • Spieleentwicklung
  • Benutzererlebnis und Design
  • Removing CPU-GPU sync stalls in Galactic Civilizations* 3

    Galactic Civilizations* 3 is a turn-based 4X strategy game recently released by Stardock Entertainment. This article describes how Intel® INDE Graphics Performance Analyzer's (GPA) Platform Analyzer was used to improve the game's performance by finding and removing several CPU-GPU sync stalls that had caused a loss of parallelism between the CPU and GPU.
  • Entwickler
  • Microsoft Windows* 8.x
  • Spieleentwicklung
  • Experten
  • Fortgeschrittene
  • Intel® INDE
  • Graphics Performance Analyzers
  • Microsoft DirectX*
  • CPU-GPU
  • sync stalls
  • Intel GPA
  • GPU profiling
  • Spieleentwicklung
  • Grafik
  • Spieleentwicklung abonnieren