I’ll be presenting my session topic “PC Gaming’s Global Value Propositions” on Friday March 4th from 2-2:25pm. Location: Room 3002, West Hall 3rd Fl. Would be fantastic if all my PC Gaming supporters are able to show up for this! I’m very excited about this presentation.
In more detail:
Title: PC Gaming’s Global Value Propositions
Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism. However, a naïve approach won’t load balance well on modern architectures. There are two complementary approaches, task-based threading and SSE, which are ideally suited for particle systems and will obtain maximum performance from multi-core processors.
My guest today is Roger Chandler, Director of Product Strategy in the Visual Computing Software Division at Intel. Roger spoke with me on what his team does and the changes he is noticing in the game industry.
A long time ago, a mentor encouraged me to wake up earlier each day and spend some quiet time thinking about what’s going on in my life. While my job responsibilities and family were growing, my attention span was shrinking. I was becoming someone that life just “happened to.” I didn’t like it and he was tired of hearing me complain about it. So now I slow down a little each morning to thoughtfully consider my priorities and the bigger picture of life. It’s really helped me to prioritize my time (as well as remember all my kids’ names).