Rendering realistic looking grass in real-time is hard, especially on consumer graphics hardware because of its geometric complexity. The intent of this article and source provided is to introduce the concept of geometry instancing with Direct3D10 APIs to the reader and show how it can be used to implement a realistic looking grass on consumer graphics hardware.
by Katen Shah, Luis Gimenez , Arzhange Safdarzadeh
The goal of this paper is to describe the behavior of constants in DirectX 9 and DirectX 10 to help developers optimize the performance of the applications in Intel Processor Graphics.
Intel Processor Graphics refers to Intel® Graphics Media Accelerator used in the Intel® 4 Series Chipsets (the Intel® 4500, X4500, and X4500HD GMAs). These chipsets are used in desktop G41, G43, and G45 and mobile GM45 and GM47 systems.