Grafik

An Overview of How to Accurately Model Procedurally Spreading Fire

The Smoke demo, which highlights the scalability of a multi-threaded game engine architecture, includes a novel approach for creating procedural fire. In this article we describe the mechanism used to create realistic fire and an additional water effect.
  • havok
  • Smoke Demo
  • procedural fire
  • visual effects
  • visual computing
  • Spieleentwicklung
  • Grafik
  • Multi-Core Simulation of Soft-Body Characters using Cloth

    Soft-body physics is an increasingly popular feature in videogames. This article shows how, with the additional processing power of a multi-core CPU, entire soft-body characters can be created using cloth simulation techniques.
  • soft body physics
  • soft body characters
  • soft-body physics
  • soft-body characters
  • physics
  • texture map
  • NURBS
  • visual computing
  • Spieleentwicklung
  • Grafik
  • Parallel Computing
  • Rendering grass with Instancing in DirectX* 10

    Introduction



    Rendering realistic looking grass in real-time is hard, especially on consumer graphics hardware because of its geometric complexity. The intent of this article and source provided is to introduce the concept of geometry instancing with Direct3D10 APIs to the reader and show how it can be used to implement a realistic looking grass on consumer graphics hardware.

  • Entwickler
  • Spieleentwicklung
  • Microsoft DirectX*
  • GameCodeSample
  • texture map
  • Spieleentwicklung
  • Grafik
  • Case Study: Digital Cinema Speeds to the Next Level of Multi-Core Performance with Intel® Core™ i7 processor

    Real Image Media Technologies* aimed to significantly boost the performance of QubeMaster Xpress* with the deployment of an Intel® Core™ i7 processor based PC with Hyper-Threading technology1 (HT technology)
  • Core i7
  • India Case Study
  • real image case study
  • digital content creation
  • multimedia
  • visual computing
  • Spieleentwicklung
  • Grafik
  • Intel® Core™ Prozessoren
  • Parallel Computing
  • Game Physics Performance on Larrabee

    Game physics is at the heart of any modern game engine which employs the laws of physics to simulate life-like movement and interaction between objects, such as rigid and deformable bodies, cloth, and water. Game physics applications are very compute and
  • Larrabee
  • physics
  • visual computing
  • Spieleentwicklung
  • Grafik
  • DirectX Constants Optimizations for Intel Processor Graphics

    by Katen Shah, Luis Gimenez , Arzhange Safdarzadeh

    The goal of this paper is to describe the behavior of constants in DirectX 9 and DirectX 10 to help developers optimize the performance of the applications in Intel Processor Graphics.

    Intel Processor Graphics refers to Intel® Graphics Media Accelerator used in the Intel® 4 Series Chipsets (the Intel® 4500, X4500, and X4500HD GMAs). These chipsets are used in desktop G41, G43, and G45 and mobile GM45 and GM47 systems.

  • Spieleentwicklung
  • Grafik
  • Grafik abonnieren