Portierung

Introduzione allo sviluppo di applicazioni mobile cross-platform

Lo sapevi che si possono sviluppare applicazioni mobile cross-platform di elevata qualità utilizzando solo HTML, CSS e JavaScript ? Ok, domanda banale, molti oramai lo sanno ma tantissimi developers non ne sono ancora al corrente o, sono ancora scettici o comunque non ancora del tutto convinti riguardo l’uso di queste tecnologie in ambito mobile; proprio per quest’ultimo motivo ho deciso di scrivere una serie di blog posts ed alcuni articoli tecnici che verranno linkati man mano in calce a questo blog post per, mostrarti come con l’uso delle tue skills in ambito web e, con l’IDE Intel XDK si possano sviluppare applicazioni mobile di elevata qualità in maniera veloce ed infine estremamente efficiente.

Welcome to the Dev Story/*HACK THE CODE*/ Sticky Thread

Working on modifications, mini-challenges or new levels?

Got a question or comment about the app?

You’re in the right place.

Post your questions (and answers) right here and we’ll help you as best we can.

To create Dev Story/*HACK THE CODE*/ we used the Intel XDK and Crosswalk with a couple of open-source javascript libraries.

Panda.js – HTML5 Game Engine
Pixi.js – 2D webGL renderer with canvas fallback

Developing / Debugging Android apps on the Dell Venue 8-7000

I just got my hands on a the Venue 8-7000 and I was a little surprised to discover there weren't any development drivers available for Windows 8.x.

After some digging/experimenting I managed to get it working.  It required getting the hardware IDs via the device manager and manually adding the fields to the Google USB Drivers.

Full write-up is on my blog here:

http://www.themethodology.net/2015/03/using-dell-venue-8-7000-for-androi... 

HaxLogs.txt in root directory

Hello,

I couldn't find a way to install the HAXM Intel Emulator Accelerator on Windows 7 (86x64) with the log files properly contained in a user directory. For example, there is a HaxLogs.txt file in the root directory!

Since it's quite messy, could you please let me know how to fix this?

Latest version I tried was 5.2.

Thanks!

Tom

Beatbuddy, an Indie Game, Expands with New Technologies

Introduction

How does an indie game development company stay current and expand their market? Let’s look at multi-award winning indie game company Threaks, creators of BeatBuddy, and talk to Co-CEO Wolf Lang to see how they are navigating the game development world.

 From Student to Indie Project

  • Entwickler
  • Partner
  • Studenten
  • Android*
  • Apple iOS*
  • Microsoft Windows* 8
  • Android*
  • Spieleentwicklung
  • UX
  • Windows*
  • Unity
  • Beatbuddy
  • Threaks
  • th3aks
  • 2-in-1
  • unity
  • slate
  • indy
  • Spieleentwicklung
  • Portierung
  • Touch-Oberflächen
  • Benutzererlebnis und Design
  • Integrating ICC compiled Static library into native part of the Android App.

    Hi,

    I have an android app. The app is basic in its functioning . 

    I decided to add native code to this app. So I put a square function ( C code ) inside jni folder and compiled it . This shared library I used in the android app  and it works ok. 

    I was given a statically ICC  compiled library that does something similar and asked to use it also .

    Then  with Intel INDE installed already I decided to use the ICC for compiling the ndk part . So I followed the following link.

    Failed to configure driver: unknown error. Failed to open driver. When try manually install HAXM for Android Studio

    When I start AVD manager in Android studio. It tells me that :

    "emulator: ERROR: x86 emulation currently requires hardware acceleration!
    Please ensure Intel HAXM is properly installed and usable.
    CPU acceleration status: HAX kernel module is not installed!"

    Then I go to file location to install HAXM manually. in the middle of installation, it pops up a window says:

    "Failed to configure driver: unknown error. Failed to open driver"

    There are some solutions online but nothing works. I have attached log. Is there anyone can help me?

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