Benutzererlebnis und Design

Potential bug in Android L emulator


I recently tried a couple of android card games I developed with android L (API 21) x86 emulator in order to test their compatibility with android Lollipop. The games use OpenGL ES 2.0 and a framework/engine I developed by myself. 

I realized if I do not select the EGLConfig in GLSurfaceView the app crashes and the logcat says no config has been chosen.

Looking for workaround to have HAXM working on Mac VMs


I came across some bunch of discussions on this but couldn't find exact solution for my particular problem , so thought of having yet another thread on this (advanced apologies).

We have a MAC server on which we are using VmWare OS and on top of which we have created some MaC VMs. We are not able to run emulator on this machine because it gives an error that HAXM is required. On trying to install HAXM , it gives another error that machine doenst meet requirements.

Can't install HAXM on Windows 2012


I am using windows 2012 and I have tried all possible solutions to install HAXM with no luck.

* I have the latest BIOS version
* VT-x and VT-d are turned on in BIOS
* Hyper-V is not installed / disabled
* I've tried "bcdedit /set nx AlwaysOn" and reboot
* CrystalCPUID and Intel detection tool of VT-x shows that its on
* there Isn't any anti virus software installed on the machine ( I heard it made problems to others)

HAXM for OSX 10.10 (Yosemite) using outdated signature

Dear Admin,

Just a heads up, I installed HAXM today using the SDK manager through Android Studio using IntelHAXM_1.1.0_for_10.10.dmg

However, the kernal extension is using an outdated signature and hence does not work properly.

i.e. the kextload command yields:

sudo kextload -bundle-id failed to load - (libkern/kext) not loadable     (reason unspecified); check the system/kernel logs for errors or try     kextutil(8).

Разработка трехмерных игр для Windows* 8 с помощью C++ и Microsoft DirectX*

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Автор: Бруно Соннино (Bruno Sonnino)

Разработка игр — постоянно актуальная тема: всем нравится играть в игры, их охотно покупают, поэтому их выгодно продавать. Но при разработке хороших игр следует обращать немало внимания на производительность. Никому не понравится игра, «тормозящая» или работающая рывками даже на не самых мощных устройствах.

  • Entwickler
  • Microsoft Windows* 8
  • Windows*
  • C/C++
  • Anfänger
  • Microsoft DirectX*
  • Bruno Sonnino
  • DirectX
  • soccer game
  • Phong effect
  • touch
  • sensor
  • Spieleentwicklung
  • Sensors-API
  • Touch-Oberflächen
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