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Getting my emulator (AVD) started

I have just started programming in Android, and have downloaded Android SDK API level 20.

I wrote a short application, which was OK-eyed by the Eclipse environment,

configured an AVD to match my API level and tried to run it using Debug Configuration, but without success.

I tried rerunning it, waiting, and several different configurations on the AVD, but each time I came up with the same result.

I attach a file with my AVD configuration and the error messages that appeared on the console. Thanks!

 

 

How to debug assembly by using ANDROID-ndk-r9d in eclipse adt with linux-64bit-OS??

Hai... Iam new to android-ndk.

Iam trying to build pure c code by using android-ndk finally its working.

Now Iam trying to call assembly file from that c code but Iam getting errors.

Iam using Linux_GCC

/* This is my Android.mk file */

LOCAL_PATH := $(call-mydir)

include $(CLEAR_VARS)

LOCAL_MODULE := Sample

LOCAL_SRC_FILES := test.c assembly.S

LOCAL_ARM_MODE := arm

LOCAL_LD_LIBS := -llog

include $(BUILD SHARED_LIBS)

TARGET_ARCH_ABI == armabi-v7a

 

/* This is my application.mk file */

Using CPU ABI to filter multiple APKs for an App in Google Play

Hello,

I have found documentation on the Android Developer site that states that the CPU ABI of a device can be used to filter the APK selected for a single application with multiple APKs to install from the Google Play store.

I was wondering what happens when there is a secondary ABI property on the device as is found on many Intel Android devices as follows:

Problem with Android application that contain native libraries for multiple platforms

Hi Guys,

I stuck with one problem and really hope somebody can help me to shed some light on this...

My Android application contains native libraries for the next platforms:

armeabi

armeabi-v7a

x86

It works fine on any ARM based device and uses corresponding armeabi libraries.

I tested it also on Intel based x86 Samsung Galaxy Tab and it also works fine and loads corresponding x86 library.

Developing 3D Games for Windows* 8 with C++ and Microsoft DirectX*

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Game development is a perennial hot topic: everybody loves to play games, and they are the top sellers on every list. But when you talk about developing a good game, performance is always a requirement. No one likes to play a game that lags or has glitches, even on low-end devices.

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    In the BIOS I have Intel Virtualization and Execute-Disable Bit Capability enabled and I am running the BIOS version 0403.

    The message I am getting is:

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