Space Between





Beta-Tester gesucht: 




Intel® RealSense™ Technology


Space Between is a 2D puzzle game based on voice commands and gesture sets found within Intel's Perceptual Computing SDK in which a player communicates with, guides, and teaches a creature in an abstract virtual world. The goal of the game is to progress and survive in the world as long as possible by showing the creature how and when to perform certain actions as well as watching and listening for cues the creature gives the player. The creature will learn to associate gestures and voice commands with game actions and will perform them on its own unless otherwise dictated by the player. In addition, the player will be able to perform actions within the environment using traditional input devices such as a mouse and keyboard. Using musical tones and sounds, the creature can communicate with the player. The player must learn to respond to these communications as they will be vital clues to solving puzzles within the world. The hybrid of voice, gesture, and traditional input modalities as well as the unique mechanic of two way communication between the player and creature creates a unique experience that both highlights the functionality of Intel's Perceptual Computing SDK and gives players an experience not currently found in games today.

Tools and Technology

  • Game Engine - Unity3D
  • 2D Art assets - Photoshop
  • Audio assets - Mixed and mastered in Pro Tools 10
  • Music and creature dialogue created with Omnisphere
  • SFX created using various sample libraries.

Development Tools

  • NAudio libraries to import MIDI files into Unity3D.

Verwendung von Intel Tools/SDKs: 

Our application is being developed entirely around the Intel SDK and camera and so requires no external libraries or middleware outside of the application itself in order to run. Additionally, it has been designed in a way to allow for very low system requirements for running as a result of the use of simple art in the game. On completion, the application should require ~50 - 100 MB of storage and processing capable of running the camera in order to function.

Herausragende Merkmale: 

Development will utilize the SDK framework created for Unity3D and will be coded in C#. Specific functionality used from the SDK includes voice and gesture methods within the PXCUPipeline class. The game will be developed over a seven week period by two experienced Unity3D developers and will leverage simple, abstract graphics and audio in order emphasize focus on SDK use and gameplay development.

Hilfestellung bei der Voranbringung dieses Projekts: 


Intel® Developer Zone at Microsoft //Build/ 2014

Software developers by the thousands visited the Intel Software booth at the sold-out Microsoft Build conference April 2 – 4 in San Francisco’s Moscone Center. They were able to learn about how the Intel® Developer Zone provides world-class  knowledge, tools and support for Windows 8 cross platform apps.

Hello World & #GDC2014 Party Cheat Sheet

For those that program (or are learning to program), the convention is that one's first program is called "Hello World," where, as the name implies, the quest is to get the display (whatever it may be) to show "Hello World." In this case, this is my first blog as the Community Manager for Intel® RealSense technology. I step into this role, taking over for the wonderful Bob Duffy, who is moving on to the roll of being the manager of community managers.

Head of the Order* Casts a Spell on Perceptual Computing

By Edward J. Correia

When Intel put a call out for apps that would transform the way we interface with traditional PCs, Jacob and Melissa Pennock, founders of Unicorn Forest Games, entered their spell-casting game, Head of the Order*, into the Intel® Perceptual Computing Challenge. They took home a top prize.

  • Entwickler
  • Microsoft Windows* 8.x
  • Windows*
  • Unity
  • Fortgeschrittene
  • Intel® Perceptual Computing SDK
  • Creative Senz3D
  • Gesture Recognition
  • RealSense
  • HyperGlyph
  • Perceptual Computing
  • Spieleentwicklung
  • Benutzererlebnis und Design
  • Introduzione a Unity 3D


    Cos'è Unity 3D

    Unity 3D è uno strumento multipiattaforma per la creazione di applicazioni grafiche 3D come giochi o simulatori. È disponibile sia per Windows che per Mac Os X e permette di esportare i propri progetti su tutte le principali piattaforme esistenti, dalle console ai dispositivi mobili.


    Perchè Unity 3D

    Unity abonnieren