Smoke - Game Technology Demo (Archived)

OSX compatibility?

Thank You!! I can't wait to check this out. I'm on an Intel Mac... I believe all the libraries you mention are cross-platform. Have you had anyone test out the engine on OSX yet?

woops, I missed the mention of the win32/Dx dependency, though I know Ogre3d claims abstraction over Dx and OGL. What might prevent this from running on an OSX intel mahine?

Excellent project!

Hey guys,

I think this is an excellent project and something that deserves more attention in undergraduate games development based degrees. I'm a third year student at the University of Lincoln, UK doing a games based degree, but we don't really cover any basic engine fundamentals, let alone threading and paralell game design.

Frequently Asked Questions

Q: Where can I get the source?

A: All the source is available.

Q: How do I build the source code?

A: There are build instructions included in the source code zip file under Smoke\docs.

Q: How do I see the advantages of threading?

A: While the demo is running you can toggle the number of active threads.

Press Ctrl+1 for 1 thread
Press Ctrl+2 for 2 threads
Press Ctrl+4 for 4 threads
Press Ctrl+x for maximum threads (depends on the CPU)

Q: What is the license?

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