Game Engine Tasking - Animation
This sample has been retired as it either was developed for earlier generation hardware or the sample has been superseded by a newer sample with an advanced algorithm. The sample is still available for download if desired.
Features / Description
Desktop gaming systems with 6 cores and 12 hardware threads have been on the market for some time now and 4 core CPUs are becoming increasingly common even on laptops. To give your customers the best experience on their particular platform we want to write game engine code that is core count independent. Tasking allows programs to benefit from scaling as core counts are increased; giving our users a great game experience consistent with their choice of hardware. In this sample we will convert a single-threaded animation system into a tasking animation system. There is small API the application uses for Tasking and internally that uses Intel® Threading Building Blocks (Intel® TBB), but that usage could be replaced with whatever threading system was convenient.
- CPU: Dual core or better (Intel® Core™ i5 or better suggested)
- GFX: Microsoft DirectX* 9c capable graphics card
- OS: Microsoft Windows Vista* (x64 editions) or Microsoft Windows* 7 (x64 editions)
- MEM: 2 GB of RAM or better
- Microsoft DirectX* SDK (June 2010 release or later)
- Microsoft Windows* SDK May 2010
- Microsoft Visual Studio* 2008 w/SP1, Microsoft Visual Studio* 2010, or Intel® C++ Compiler version 11
- Intel® Threading Building Blocks
- Microsoft* C Run-Time Libraries (CRT) 2008/2010
This software is subject to the U.S. Export Administration Regulations and other U.S. law, and may not be exported or re-exported to certain countries (Burma, Cuba, Iran, Libya, North Korea, Sudan, and Syria) or to persons or entities prohibited from receiving U.S. exports (including Denied Parties, Specially Designated Nationals, and entities on the Bureau of Export Administration Entity List or involved with missile technology or nuclear, chemical or biological weapons).