Re-imagining Apps for Ultrabook™ (Part 2): Touch Targets

Re-imagining Apps for Ultrabook™ (Part 2): Touch Targets

Welcome to the second installment of the Re-imaging Apps for Ultrabook™ series. In our previous video, Touch Interfaces, we outlined the impact new input models have had on personal computing and walked through key design principles for touch. In today’s video, we’ll build on that foundation with a practical guide to touch targets. That is, how large we need to make our application controls and where should we place them on screen in order to optimize for touch. We’ll not only talk about general guidelines but also look at a before and after design that converts a keyboard and mouse application to a touch-optimized interface. Our redesign will cover navigation, input controls, and generally aim to simplify the interface for touch. Of course, there’s much more to see in the video!

Einzelheiten zur Compiler-Optimierung finden Sie in unserem Optimierungshinweis.