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SOME METHODOLOGIES TO OPTIMIZE YOUR VR APPLICATIONS POWER ON INTEL® PLATFORM

As VR becomes a popular consumer product, more and more VR contents come out. From recent investment, lots of users love VR devices without wires,...

How to use Intel® Energy Profiler in Intel® System Studio

Introduction Intel® Energy Profiler is a feature of Intel® VTune™ Amplifier for Systems, a component in Intel® System Studio that provides...

Introducing ConsoleTab, Bringing Android* to PC Devices

Added August 24, 2016, Length 1:50

Introducing ConsoleTab first tablet in the US that launches with Windows® 10 and Android*.

Case Study: The “Smartphone as Next-Gen Automotive Infotainment” Concept

The “Smartphone as Next-Gen Automotive Infotainment" concept consists of several apps that are optimized for Intel® processor-based Android* devices...

Do You Need a Website for Your App?

When people start a new business or product, one of the first things they usually do is put up a website. But does your app need one? Your app will...

Outfit7 Celebrates Success on Their Own Developer's Journey

Added July 17, 2016

The rules for mobile apps and games are changing. Consider the case of Outfit7, creator of the Talking Tom and Friends franchise, which is based on...

The Java* Application Component Workload for Android*: Real Java* Application Use Cases for Android*

Java* ACW for Android is a Java workload designed to stress real application components that in turn influence UX on Android Java-based applications...

Top Reasons Why You Should Invest in Mobile App Development

Daniel KaufmanCo-Founder at Brooklyn Labs With mobile apps made for mobile OS from Android, Apple and others, you can make brand awareness and...

Intel Optimizations in the Android* Marshmallow Compiler

Introduction The Android* Marshmallow (6.0) release incorporates new features and capabilities and a number of enhancements to the Android Runtime...

[Series] Know Your Customers: Customer Acquisition

Step Three: Customer Acquisition. We’ve discussed how to find your target audience, and how to pick the right channels to reach them. That brings us...

[Series] Know Your Customer: Pick Your Channels

Know Your Customer! Step Two: Pick Your Channels Once you know who your target audience is, the next step is figuring out where to find them. What...

[Series] Know Your Customer: Defining Audience Personas

No matter what you’re building, whether it’s a racing game or a calendar app, it’s important to remember the customer who’s at the center of it all...

More than a Price Tag: How to Price Your App

Now that you’ve got an idea or perhaps you’ve built your game, it’s time to think seriously about pricing. How much will you charge for your game?...

Our Extended List of Monetization Strategies

There are a lot of different ways to think about making money from your app, and a lot of articles you can read about it. (Including our own recent...

Easy Android* Maps Part 1

Hafizh Herdi Founder at TWOH's Engineering Nowadays with more and more Android* apps using a location based and mapping technology, it’s become a...

Android: The Road to JIT/AOT Hybrid Compilation-Based Application User Experience

AOSP master brings dynamic compilation back to the next generation of Android by re-introducing a Just-In-Time (JIT) compiler.The interpreter and JIT...

Gregory Menvielle

Geolocation in Apps

Gregory Menvielle President at SmartNotify  

Unity* and Android Build for Intel® Architecture

Abhishek NandyCEO at Geek Monkey Studios In this article I will try to cover Unity* with steps for Android* build for Intel® architecture. Please...

Gregory Menvielle

Q&A with Android Developer Paul Blundell

Gregory Menvielle President at SmartNotify In this post, I interviewed developer Paul Blundell to gain some insight on his experience with Android...

Trials & Triumphs of Market Validation – A Case Study

Every so often, we come across an article that sums up an idea so well, we just have to share it - this article is just that. Kaloyan Yankulo gives...

The Future of Android*

The Future of Android*: Android N the Future of Things to Come in Open Source

Daniel Kaufman Co-Founder at Brooklyn Labs To the casual Android* user, there are not many changes that can disrupt the platforms future. But the...

Improve the Security of Android* Applications using Hooking Techniques: Part 2

Added April 18, 2016

In the Android* development world, developers usually take advantage of third-party libraries (such as game engines, database engines, or mobile...

A New Project using IOT

Hi,We are planning new device for transport sector and we require GPS technology,Wifi in Vehicle, Speed Sensing,Temperature Sensing, Eye Sensor all...

Improve the Security of Android* Applications using Hooking Techniques: Part 1

In the Android* development world, developers usually take advantage of third-party libraries (such as game engines, database engines, or mobile...

Intel® Collaboration Suite for WebRTC Simplifies Adding Real-Time Communication to Your Applications

Added April 7, 2016

Web-based real-time communication (WebRTC) is an open standard proposed that allows browser-to-browser applications to support voice calling, video...

2016 Intel® University Games Showcase

Download Document Q: What do the following things have in common? A multiplayer game set in a demon-possessed carnival town that uses split screen...

Introduction to cross-platform mobile apps development

Fabrizio Lapiello Intel Software Innovator Did you know that high quality mobile cross-platform apps can be developed just using HTML, CSS, and...

5 Must Reads for March - Surviving Appotropolis & Marketing Your App For Serious Success

Every day, our team spends hours reading the latest on app development, user experience, monetization, marketing and more. We learn new things,...

Francisco Buitrago

How do I Get Started with My First Android App? 1/3

Francisco Buitrago Software Developer at Telefonica This is one of three posts where we will cover how you can develop your first app. This first...

Android Tutorial Series - Middleware

Added March 25, 2016, Length 13:12

In this video, Praveen Kundurthy discusses Middleware Development Libraries and their impact on app development when you target one or more architectures

API without Secrets: Introduction to Vulkan* Part 0: Preface

Follow Pawel L. to learn about Intel's graphic driver support for the emerging Vulkan* graphics API. He'll be providing several tutorials along with...

two palignr instructions-2

Google VP9 Optimization

Portals including YouTube*, Netflix*, and Amazon* work constantly to give customers the highest quality with the fastest streaming available. Toward...

Middleware in Game Development

In game development, middleware can be the software between the kernel and the UX, or it can be software that makes game development easier by...

Garbage Collection Workload for Android*

GCW for Android is a JVM memory management workload that is designed to emulate how real applications use Java memory management. It is intended to...

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