LIBRARY

584 Search Results

Refine by

    Results for:

Mobile OS Architecture Trends

Published on January 31, 2013

Contributors:

Xiao-Feng Li, Yong Wang, Jackie Wu, Kerry Jiang, Bing Wei Liu
Software and Services Group, Intel Corporation

The...

Graphics Acceleration for HTML5 and JavaScript* Engine JIT Optimization for Mobile Devices

Contributors:

Jonathan Ding, Yuqiang Xian, Yongnian Le, Kangyuan Shu, Haili Zhang, Jason Zhu 
Software and Services Group, Intel...

Coding Android* Game App to Support Intel x86? Here Are Some Samples!

Code samples that assist with supporting both ARM and x86 Android architectures.

License Agreement for x86 Android* System Images for Android Software Development Kit (SDK)

Published on January 21, 2013

Intel Corporation Internal Evaluation License Agreement for x86 Android* System Images for Android Software Development Kit (SDK)

This Internal...

Intel Corporation Internal Evaluation License Agreement for x86 Android* System Images for Android Software Development Kit (SDK)

Published on January 21, 2013

This Internal Evaluation License Agreement (this "Agreement") is entered into by and between Intel and you (as an individual developer or a legal...

Intel® Atom™ x86 Image for Android* Jelly Bean 4.2 Installation Instructions - Manually

Published on January 21, 2013

Introduction

This document will guide you through installing the Intel® Atom™ x86 image for Android* Jelly Bean, which can be used for...

Intel® Atom™ x86 Image for Android* Jelly Bean 4.2 Installation Instructions - Recommended

Published on January 21, 2013

Introduction

This document will guide you through installing the Intel® Atom™ x86 image for Android* Jelly Bean, which can be used for...

Android* 4.2 (Jelly Bean) x86 Emulator System Image

Published on January 21, 2013

The x86 Android* 4.2 (Jelly Bean) emulator system image enables you to run an emulation of Android on your development machine. In combination...

Porting OpenGL* Games to Android* on Intel® Atom™ Processors (part 2)

Published on December 18, 2012

This article, the continuation of a two-part series, discusses the barriers that exist to porting OpenGL games to the Google Android platform. You...

Porting OpenGL* Games to Android* on Intel® Atom™ Processors (part 1)

Published on December 18, 2012

Great opportunity exists in porting games and other applications that make extensive use of 3D graphics through OpenGL standards to Google Android...

Intel for Android* Developers Learning Series #6: Debugging on Android* OS

The challenges and approaches to identifying runtime issues and possible problem code in an Android* OS–targeted application or in the Android*...

Automated Android* Application Testing

Testing is an important part of the application development process. For Android, it is particularly important because the devices are very...

Intel for Android* Developers Learning Series #4: Android Tablet Sensors

Sensors on Intel® Atom™ Processor-Based Android Tablets

The tablets based on Intel Atom processors can support a wide range of hardware sensors....

Intel for Android* Developers Learning Series #1: Introducing Android* on Intel® Processors

 

1. Intel and Android*, a Brief History

The history of Android* running on Intel processors goes back to before Intel...

Student Code for Good Hackathons

How would you save the world in 32 Hours?

Imagine you are a Computer Science student; you are invited to spend 32 straight hours coding in order...

Android* Texture Compression

Published on October 31, 2012

Downloads

Android Texture Compression [PDF 345KB]

Introduction

Applying an image, or texture, to a 2D or 3D...

Porting the Bubblewrap Web App to Google Android* and Apple iOS* using PhoneGap* compatible API

Bubblewrap is a game where the user pops bubbles. This article describes porting the original Tizen BubbleWrap game to use Adobe PhoneGap* so it...

Using YASM Compiler on Android* ndkbuild

In the traditional PC games and multimedia applications, lots of SIMD code has been used for...

Porting Android* Apps to Windows 8* - Overview

Porting Android* Apps to Windows 8* - Overview (PDF 797 KB)

Objective

Developers looking to port their existing Android...

Porting Android* Touch to Windows* 8 UI (C#)

Published on October 3, 2012

By David Medawar

Porting Android* Touch to Windows* 8 UI (C#)

Objective

This article describes how...

Android* Application Development and Optimization on the Intel® Atom™ Platform

Published on October 2, 2012

Abstract

This paper introduces detailed methods for developing and porting an Android application on the Intel Atom platform, and discusses the...

Camera / Video Sample App

Published on September 24, 2012

BSD2.0.txt
CameraPicture_WhitePaper.docx
CameraPicture.zip
OpenIconPD.txt

Cristiano Ferreira

...

Camera / Picture Sample App

Published on September 24, 2012

BSD2.0.txt
CameraPicture_WhitePaper.docx
CameraPicture.zip
OpenIconPD.txt

Cristiano Ferreira

...

Wakelocks for Android*

Published on September 20, 2012

WakeLock_WhitePaper.doc
BSD2.0.txt
WakeLock.zip

Christopher Bird

Android Power Management – Introducing...

Video Playback App on Android* Whitepaper

Published on September 16, 2012

Downloads

VideoPlayback.zip [4 MB]

Basic Principles

Before we start describing the sample app programming, it is better to understand...

Sample Application: Haptic/Touch Gesture Sensor App Whitepaper

Published on September 15, 2012

Downloads

Gesture.zip [246 kB]

Gesture Application Code and Explanations

Major topic sections describe the solution, the solution...

Drive the Future of Small-Business Software, on Every Platform

Published on September 3, 2012

The Intel® Developer Zone helps you deliver game-changing solutions-from portable apps to server software-for small businesses that will drive...

Delivering Software Innovation for the Enterprise

Published on September 3, 2012

The Intel® Developer Zone helps developers take optimal advantage of the innovations built into Intel® architecture-based platforms of all shapes...

Android* System-Level Java*/C++ Code Debugging

Published on August 6, 2012

1 Introduction

Currently, the Android* SDK allows application developers to create Android application projects, build them, and debug them using...

Sample Application: Haptic/Touch Gesture Sensor App

Published on August 1, 2012

Thomas Gideon Eaton, Atom Software Applications Engineer

Application Origination:
Intel Mobile and...

Android* Touch on Ice Cream Sandwich* (ICS)

Published on July 16, 2012

APIs used for touch in Android* ICS. Several code snippets are provided.

Remote Application Debug on Android* OS

remote application debug setup using ADB, DDMS, GDB and ADT to debug Dalvik and C/C++ Android appliocations running on Intel Atom processor or device...

Debugging Android* OS running on Intel® Atom™ Processor via JTAG

This article goes into the basic idea of doing system software stack debug using JTAG and how this approach is applicable for Android running on...

Developing Power Aware Applications on Android*

1. Power aware applications

Nowadays mobile devices are designed to be carried everywhere but are powered by batteries with limited energy...

Pages