DOCUMENTATION

631 Search Results

Refine by

    Results for:

How to Develop an Intelligent Autonomous Drone using an Android* Smartphone

Playing with small civilian drones is fun. Building them is even better! For those of you who are interested in developing your own “smart” drone,...

How to Make a Mobile Virtual Pet Game with HTML5 and Cordova

Last Updated January 20, 2015

In the busy world we live in, most people don’t have the time to take care of pets anymore, so virtual pets were invented. Virtual pets are computer...

Cocos2d-x Game Engine for Android* C++ NDK Apps

The Cocos2d-x engine is an open source, cross-platform game engine that is widely adopted by developers all over the world and gives developers the...

Intel® AMT Remote Wake Methods from Companion Devices

Introduction This white paper describes how Intel® Active Management Technology (Intel® AMT) may be used to perform remote wake functions to wake a...

Performance Assessment of Android* Applications

by Tuan H. Bui Overview In order to optimize an application for best user experience, it is important to understand the performance demand the...

Known Issue: Manual integration Manual integration of the Intel® C++ Compiler 15.0 toolchain into Android NDK r10, r10b for 64 bit targets does not work

Product affected: Intel® System Studio 2015OS affected: Windows OS, Linux OSNDK affected: r10 (64-bit target), r10b (64-bit target) Issue Using the...

Google Android Multimedia API Playback with Renderscript Effect

By Surbhi M., Last Updated October 30, 2014

Legal Disclaimer Contents- 1. Introduction 2. Prerequisites  3. Setting up       3.1 Decoder       3.2 RenderScript 4. Running Decoder 5....

Intel® C++ Compiler for Android* Release Notes

This page provides the current Release Notes for the Intel® C++ Compiler for Android*. All files are in PDF format - Adobe Reader* (or compatible)...

Creating an x86 and ARM* APK using the Intel® Compiler and GNU* gcc

Table of Contents Introduction Preparing the Build Environment Build from Command Line Configuring the Application Cleaning the Application...

Intel® INDE Media for Mobile Tutorials - Cross-platform Qt* Sample

This tutorial outlines the steps needed to build the Intel® Integrated Native Developer Experience (Intel® INDE) Media for Mobile cross-platform Qt*...

2D Animation for Android* Series:Comparing and Contrasting Different Ways of Doing the Same Animation Part IV

Part IV: SurfaceView and TextureView In this final installment we will cover the more advanced SurfaceView and TextureView animation and then...

Adding Local Search Functionality to Your Android* Application

Introduction A basic need required in a wide variety of applications is the search feature. In our case we have a restaurant application and need...

Porting the Android* Bullet Physics Engine to Intel® Architecture

Introduction Mobile games with stunning graphics and realistic physics are now possible due to the increasing compute power now available on mobile...

Developing Android* Applications with Voice Recognition Features

Download Article Developing Android* Applications with Voice Recognition Features [PDF 421KB] Android can’t recognize speech, so a typical Android...

Intel® Integrated Native Developer Experience (Intel® INDE) – Frequently Asked Questions

Last Updated July 17, 2014

Table of Contents What is Intel® INDE? What are the key features of Intel® INDE? How can I obtain a copy of the tool? What are the system...

Creating cool animations and transitions in HTML5 app for Intel Android devices

One problem with earlier versions of HTML was the lack of multimedia techniques. You could not show a video or draw on the screen. With HTML5, new...

Getting Started with libGDX, a Cross-platform Game Development Framework

By Egor C., Last Updated June 5, 2014

Developers who want to develop and debug code on the desktop, natively yet be able to run it on multiple OSs without modification will want to know...

Intel for Android* Developers Learning Series #6: Debugging on Android* OS

The challenges and approaches to identifying runtime issues and possible problem code in an Android* OS–targeted application or in the Android*...

Introduction to Intel® System Studio for Android*

Intel® System Studio is an integrated software development suite that provides deep hardware and software insights to speed development, testing and...

Sample Code: Data Encryption Application

Encryption is important because it allows you to securely protect data that you don't want anyone else to have access to. Encryption has been a...

Sample Code: Random Number Application

A Random Number Generator (RNG) is a utility or device of some type that produces a sequence of numbers on an interval such that values appear...

How to use Intel® VTune™ Amplifier 2014 for Systems on a Dell Venue 8

Introduction Intel®  VTune™ Amplifier 2014 for Systems is part of the Intel® System Studio suite of tools supporting both the mobile and embedded...

Automatic Android* Testing with UiAutomator

Last Updated May 5, 2014

I want to tell you about a wonderful tool to automatically test the UI of Android* applications. The name of this tool is UiAutomator.

What Bay Trail Means For Developers

Last Updated April 22, 2014

Bay Trail is Intel's next generation SoC platform for tablets. It features a quad-core Intel Atom processor, Gen 7 HD Graphics, and supports up to...

Intel® C++ Compiler 14.0 for Android* - Frequently Asked Questions

Last Updated April 9, 2014

What is Intel® C++ Compiler for Android*? Why should developers use Intel C++ Compiler for Android? What are the key features?  What's the value to...

Speeding Up the Android* Emulator on Intel® Architecture

Abstract: If you are an Android* developer who is unhappy with the performance of the Android emulator, then this document is for you. Over and over...

Intel® Android* Device USB Driver End-User License Agreement

Last Updated April 8, 2014

Copyright© 2012 Intel Corporation. All rights reservedINTEL SOFTWARE LICENSE AGREEMENT (Internal Use Only) IMPORTANT - READ BEFORE COPYING,...

NDK Android* Application Porting Methodologies

Last Updated April 7, 2014

Overview This guide is intended to help developers port existing ARM*-based NDK applications to x86. If you already have a working application and...

Intel for Android* Developers Learning Series #8: Building the Android* OS for Intel Processors

As there are currently no public engineering devices from Intel, we will work with two images for emulated targets (Note: Please refer to http://...

Android* Virtual Device Emulation for Intel® Architecture

Last Updated February 21, 2014

Objective This article will give an overview of Android* Virtual Device (AVD) Emulation, introduce the x86 Android* Emulator, and how to configure...

User Group Training Materials and Resources

Last Updated February 16, 2014

This is training material that Intel will cover in your meetup. Intel Android Tools: This presentation demonstrates how to use Beacon Mountain, the...

Using the touch screen in your HTML5 games on Android* devices powered by Intel

In this article we will dive into the touch events API furnished on Android* devices using HTML5. Further, we investigate what kind of applications...

What's New? Intel® Threading Building Blocks 4.2 update 3

Changes (w.r.t. Intel TBB 4.2 Update 2): Added support for Microsoft* Visual Studio* 2013. Improved Microsoft* PPL-compatible form of parallel_for...

Android - ndk-build error: "Android.mk:svml: LOCAL_SRC_FILES points to a missing file" when using cygwin

Reference Number: DPD200250354 Version: Intel® C++ Compiler for Android* 14.0 - Windows Host (Initial Release) Host Operating System: Microsoft ...

Creating and Porting NDK based Android* Apps for IA

Last Updated January 29, 2014

Objective This article is a beginner’s introduction to creating native (NDK based) Android* applications for Intel® architecture (IA) based devices...

Pages