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360 VideoBall Application Performance on Intel's Clover Trail+ Smartphones

Last updated: September 10, 2013

Downloads Article Download: 360 VideoBall Application Performance on Intel's Clover Trail+ Smartphones (PDF) 360 VideoBall Application Performance...

How to Enable Intel® Wireless Display Differentiation for Miracast* on Intel® Architecture phone

Introduction Wireless display technology is becoming more and more popular on Android* phones and tablets since Google started supporting Miracast...

What's New? Intel® Threading Building Blocks 4.2

One of the best known C++ threading libraries Intel® Threading Building Blocks (Intel® TBB) was recently updated to a new release 4.2. The updated...

Intel® HTML5 Tools for developing mobile applications

Last updated: August 21, 2013

by Egor Churaev Downloads Intel® HTML5 Tools for developing mobile applications [PDF 821.98KB]iOS Source Code [ZIP file 168 KB]HTML5 Tools Result...

Dynamic Resolution Rendering on OpenGL* ES 2.0

Dynamic resolution rendering gives developers and users more control over the performance versus image quality ratio.

Wakelocks: Detect No-Sleep Issues in Android* Applications

Abstract Android* applications may increase battery consumption significantly if they use wakelocks improperly. In this document, we will give some...

Using Intel® Integrated Performance Primitives with Android* OS

This tutorial shows how to set up an Android* OS application using Intel® IPP.  This library provides a wide variety of functions so that you can...

How to Compile Cocos2D-HTML5 JSBinding for Android X86 Devices

Last updated: March 24, 2013

This is a technical tutorial for build Cocos2D-HTML5 JSBinding for Android x86 devices. Cocos2d-html5 is an open-source web 2D game framework,...

How to use Renderscript on Intel® based devices

Last updated: March 18, 2013

In this article I would like to give a brief description of Renderscript technology within Android™, and compare its performance with Dalvik* to...

Comparing NV12 to ARGB888 conversion with Java and Native using JNI

Introduction Media ISVs do a lot of blits and conversions in order to offer different video playback and video/image editing features. Decode,...

Mobile OS Architecture Trends

Last updated: January 31, 2013

Contributors: Xiao-Feng Li, Yong Wang, Jackie Wu, Kerry Jiang, Bing Wei Liu Software and Services Group, Intel Corporation The world is flat,...

Graphics Acceleration for HTML5 and Java Script Engine JIT Optimization for Mobile Devices

Contributors: Jonathan Ding, Yuqiang Xian, Yongnian Le, Kangyuan Shu, Haili Zhang, Jason Zhu Software and Services Group, Intel Corporation HTML5[1]...

Coding Android* Game App to Support Intel x86? Here Are Some Samples!

Code samples that assist with supporting both ARM and x86 Android architectures.

License Agreement for x86 Android* System Images for Android Software Development Kit (SDK)

Last updated: January 21, 2013

Intel Corporation Internal Evaluation License Agreement for x86 Android* System Images for Android Software Development Kit (SDK) This Internal...

Intel Corporation Internal Evaluation License Agreement for x86 Android* System Images for Android Software Development Kit (SDK)

Last updated: January 21, 2013

This Internal Evaluation License Agreement (this "Agreement") is entered into by and between Intel and you (as an individual developer or a legal...

Intel® Atom™ x86 Image for Android* Jelly Bean 4.2 Installation Instructions - Manually

Last updated: January 21, 2013

Introduction This document will guide you through installing the Intel® Atom™ x86 image for Android* Jelly Bean, which can be used for development...

Intel® Atom™ x86 Image for Android* Jelly Bean 4.2 Installation Instructions - Recommended

Last updated: January 21, 2013

Introduction This document will guide you through installing the Intel® Atom™ x86 image for Android* Jelly Bean, which can be used for development...

Android* 4.2 (Jelly Bean) x86 Emulator System Image

Last updated: January 21, 2013

The x86 Android* 4.2 (Jelly Bean) emulator system image enables you to run an emulation of Android on your development machine. In combination with...

Porting OpenGL* Games to Android* on Intel® Atom™ Processors (part 2)

Last updated: December 18, 2012

This article, the continuation of a two-part series, discusses the barriers that exist to porting OpenGL games to the Google Android platform. You...

Porting OpenGL* Games to Android* on Intel® Atom™ Processors (part 1)

Last updated: December 18, 2012

Great opportunity exists in porting games and other applications that make extensive use of 3D graphics through OpenGL standards to Google Android...

Intel® Graphics Performance Analyzers (Intel® GPA) Documentation

Intel® Graphics Performance Analyzers (Intel® GPA) provide a solution for graphics analysis and optimization that can help you improve the...

Intel for Android* Developers Learning Series #6: Debugging on Android* OS

The challenges and approaches to identifying runtime issues and possible problem code in an Android* OS–targeted application or in the Android*...

Automated Android* Application Testing

Testing is an important part of the application development process. For Android, it is particularly important because the devices are very different...

Intel for Android* Developers Learning Series #4: Android Tablet Sensors

Sensors on Intel® Atom™ Processor-Based Android Tablets The tablets based on Intel Atom processors can support a wide range of hardware sensors....

Intel for Android* Developers Learning Series #1: Introducing Android* on Intel® Processors

  1. Intel and Android*, a Brief History The history of Android* running on Intel processors goes back to before Intel officially started making...

Student Code for Good Hackathons

How would you save the world in 32 Hours? Imagine you are a Computer Science student; you are invited to spend 32 straight hours coding in order to...

Android* Texture Compression

Last updated: October 31, 2012

Downloads Android Texture Compression [PDF 345KB] Introduction Applying an image, or texture, to a 2D or 3D model to enhance graphical detail is...

Porting the Bubblewrap Web App to Google Android* and Apple iOS* using PhoneGap* compatible API

Bubblewrap is a game where the user pops bubbles. This article describes porting the original Tizen BubbleWrap game to use Adobe PhoneGap* so it runs...

Using YASM Compiler on Android* ndkbuild

In the traditional PC games and multimedia applications, lots of SIMD code has been used for performance improvement. SIMD(Single Instruction...

Porting Android* Apps to Windows 8* - Overview

Porting Android* Apps to Windows 8* - Overview (PDF 797 KB) Objective Developers looking to port their existing Android apps to the new Windows 8...

Porting Android* Touch to Windows* 8 UI (C#)

Last updated: October 3, 2012

By David Medawar Porting Android* Touch to Windows* 8 UI (C#) Objective This article describes how developers can port pre-existing Android touch...

Android* Application Development and Optimization on the Intel® Atom™ Platform

Last updated: October 2, 2012

Abstract This paper introduces detailed methods for developing and porting an Android application on the Intel Atom platform, and discusses the best...

Camera / Video Sample App

Last updated: September 24, 2012

BSD2.0.txtCameraPicture_WhitePaper.docxCameraPicture.zipOpenIconPD.txt Cristiano Ferreira Introduction This sample shows how to use the Android*...

Camera / Picture Sample App

Last updated: September 24, 2012

BSD2.0.txtCameraPicture_WhitePaper.docxCameraPicture.zipOpenIconPD.txt Cristiano Ferreira This sample shows how to use the Android* picture API. The...

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