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Building FreeType Libraries for x86 Devices Using the Android* NDK

There are many ways to build middleware libraries. You can compile middleware using an automatic NDK build system. Alternatively, you can cross-...

Intel® IPP- Library dependencies by domain

Last updated: October 28, 2015

IPP demain dependencies.

Camera Sample App

The Intel® camera sample app is a utility used for discovering and displaying information and characteristics about the cameras that exist on an...

Intel® Graphics Performance Analyzers 2015 R3 Release

Last updated: October 27, 2015Video length: 3min

The Intel® GPA team is proud to announce the release of GPA 2015 R3!

Android* Platform: What Game Engines, Libraries, and APIs Should I Choose?

Several engines and tools for game development. All of the tools are powerful. For fast development of mobile games, developers should choose the...

Live Coding with OpenGL

Last updated: October 23, 2015Video length: 1min

Intel® Software Innovator and OpenGL game developer, Eskil Stenberg, shows off his skills for live coding at the IDF2015 conference in San Francisco, CA.  Eskil explains his process for using native development to create an innovative 1 button game while interacting with attendees at IDF.

Android* Low-Latency Audio on x86-based Mobile Devices

Last updated: October 18, 2015

This article discussed how to use OpenSL to create a callback and buffer queue in an application that will adhere to the Android audio development...

JavaScript* Parser for Depth Photo

The JavaScript* parser for depth photo parses eXtensible Device Metadata (XDM) image files [1] and extracts metadata embedded in image files to...

“That’s the Beauty of Unity*!” Intel® x86 and Unity Contest Challenge Winners Share Their Experiences

Last updated: October 12, 2015

It’s incredibly easy to include x86 support for the Android platform in Unity, and you can even see some great performance gains as a result. Have...

Peach Pellen

Infographic: Android in 2015

Peach Pellen Chief Technology Officer at Platino This infographic highlights a few important Android statistics from 2015 One of the most...

Reducing Build Time on Android by Adopting Buck

Edison WangSenior Android Engineer at Twitter/Vine Note: I was asked to do a topic discussion at NY Mobile Forum the past weekend at Facebook and I...

Porting Adobe AIR* Applications To The Intel® X86 Platform

If you have an Adobe AIR*-based application you can easily port it to the Intel® x86 platform. Support for porting Android AIR applications to the...

Haxe* Toolkit: Compilation for Intel® x86 for the Android* Platform

This document describes the step-by-step instructions for building a Haxe* project (OpenFL*) for Intel® x86 for the Android* platform. Haxe is an...

Tom Dawson

Intel, Android and Linux; The Lost Tablet

Last updated: September 26, 2015

Tom Dawson Editor-in-Chief at Android Headlines In the world of tablets, there is one King; the Apple iPad. Without Apple's fancy giant iPhone,...

Accelerating texture compression with Intel® Streaming SIMD Extensions

Improving ETC1 and ETC2 texture compression   What is texture compression? Texture compression has been used for some time now in computer...

Intel Optimizations in the Android* Compiler

Last updated: September 24, 2015

This article describes the basic infrastructure and two optimizations that Intel® implemented in the ART compiler. Both optimizations provide a means...

WebGL* in Chromium*: Behind the scenes

Chromium uses a multi-process1 architecture. Each webpage has its own rendering process, which runs in a sandbox and is very restricted in what it...

Building an Android* Command-Line Application Using the NDK Build Tools

Libraries and test apps are often written in C/C++ for testing hardware and software features on Windows*. When these same features are added to an...

Spotlight: Intel® x86 and Unity* Contest Challenge Winners

Last updated: September 18, 2015

Intel and Unity teamed up on an exciting contest that offered game developers the opportunity to build their games with native x86 support for...

Live Analysis - Intel® Graphics Performance Analyzers (GPA)

Last updated: September 18, 2015Video length: 9min

Seth presents Graphics Monitor, System Analyzer, and the HUD. These components make up the Live Analysis tools within Intel Graphics Performance Analyzers. Learn what you can achieve with live analysis. Learn how to enable and disable features in Graphics Monitor, and interpret the data in System Analyzer and HUD.

Platform Analyzer - Intel® Graphics Performance Analyzers (GPA)

Last updated: September 18, 2015Video length: 6min

Seth presents Platform Analyzer – the tool for CPU offline analysis in Intel Graphics Performance Analyzers. Learn how to use Platform Analyzer and discover its many different features. The video assumes that you already know how to capture a trace. If you are just starting, please view on of the workflow videos.

Android OpenGL ES Workflow - Intel® Graphics Performance Analyzers

Last updated: September 17, 2015Video length: 6min

Seth presents the Android OpenGL ES workflow for Intel Graphics Performance Analyzes. Learn the basic GPA workflows or refresh your knowledge of the different tools.

Intel® System Studio - Solutions, Tips and Tricks

Intel System Studio 2016 Info Release Notes What's New? Featured Articles How-To: VTune Amplifier for Systems Performance...

Multi-OS Engine: Known Issues

Known Issues for the Multi-OS Engine including Runtime, Apple iOS* API Bindings, Integrationg with Android Studio, Layout Editor, Local build, Remote...

Intel® System Studio: Samples and Tutorials

Collection of Code Samples and Tutorials for Intel® System Studio.

Targeting Android* Apps on x86- and ARM*-Based Devices with Visual Studio* 2015

Android APKs can support seven different architectures as defined by the presence of .so files (native libraries) in the lib/ folders in the APK....

Tutorial for Intel® DAAL : Using simple C++ examples

System Environment Intel® DAAL version : 2016 Gold Initial Release (w_daal_2016.0.110.exe) OS : Windows 8.1 IDE : Visual Studio 2013   Overview...

IDF2015 Lab Notes: Getting Your Nexus Player from Shrink-Wrap to Performance and Energy Analysis

Initially presented as a hands-on lab for Intel Developer Forum 2015 as "SFTL002: Hands-on Lab: Intel® Architecture Based Mobile Device Development...

Multi-OS Engine-Reuse Java Code to Create iOS and Android* Apps

Multi-OS Engine: Reuse Java* Code to Create iOS* and Android* Apps

Last updated: August 17, 2015Video length: 2min

Discover how the Multi-OS Engine (beta) helps Java* developers to quickly create iOS* and Android* apps.

An Often Overlooked Game Performance Metric—Frame Time

Frame time mostly refers to the time it takes for the software to render each frame. More precisely, the data takes into consideration the duration...

Android* 4.1.2 (Jelly Bean) x86 Emulator System Image

Last updated: August 13, 2015

The x86 Android* 4.1.2 (Jelly Bean) emulator system image enables you to run an emulation of Android on your development machine. In combination with...

Intel® USB Driver for Android* Devices

The Intel Android* USB Driver package enables you to connect your Windows*-based machine to your Android device that contains an Intel® Atom™...

Installation Instructions for the Intel® USB Driver for Android* devices

Last updated: August 13, 2015

This document will guide you through installing the Intel® Android* USB Driver package which will enable you to connect your Windows* based machine...

Android* 2.3.7 (Gingerbread) x86 Emulator System Image

Last updated: August 13, 2015

The x86 Android* 2.3.7 (Gingerbread) emulator system image enables you to run an emulation of Android on your development machine. In combination...

Intel® Atom™ x86 Image for Android* Gingerbread Installation Instructions - Recommended

Introduction This document will guide you through installing the Intel® Atom™ x86 image for Android* Gingerbread, which can be used for development...