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Intel® USB Driver for Android* Devices

The Intel Android* USB Driver package enables you to connect your Windows*-based machine to your Android device that contains an Intel® Atom™...

Installation Instructions for the Intel® USB Driver for Android* devices

Published on November 27, 2013, updated August 13, 2015

This document will guide you through installing the Intel® Android* USB Driver package which will enable you to connect your Windows* based...

Case Study: Implementing Intel® x86 Support for Android* with CRI Middleware

Published on August 10, 2015

Android* devices powered by the Intel® Atom™ processor are rising in popularity, and supporting applications are being released continuously. To meet...

Porting Guide for Unity* Game on Intel® Architecture for China Market

With the growth in mobile market share of Intel® processors in the People’s Republic of China (PRC), developers want to know how to enable their...

Adaptive Volumetric Shadow Maps for Android* Using OpenGL* ES 3.1

As a follow-up to Adaptive Volumetric Shadow Maps for DirectX* 11, we present a port of the same algorithm adapted for Android* devices that support...

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Tutorial: Using Intel® GPA to improve the performance of your Android* game

This tutorial presents a step-by-step guide to performance analysis, bottleneck identification, and rendering optimization of an OpenGL ES* 3.0...

NDK: Discover the Android* Native Development Kit

Last updated: August 5, 2015Video length: 8 min

Xavier introduces us to the Android* Native Development Kit (NDK), the official component you can use to integrate C/C++ into Android* applications. In some scenarios, using the NDK can generate a big performance boost on your app.

Intel® Graphics Performance Analyzers: A Powerful Tool for Developers

Last updated: August 5, 2015Video length: 3 min

Seth presents the Intel® Graphics Performance Analyzers, a set of powerful tools that help developers use the full performance potential of their platform. The analyzers provide a system performance view in real time, track down errors, locate graphic issues, and more.

PhonoPaper Optimization using Intel® tools

Published on August 3, 2015

PhonoPaper aroused keen interest among musicians, artists, and fans of unusual experiments. PhonoPaper is a technology and an application that allows...

Using OpenCL™ 2.0 Read-Write Images

While Image convolution is not as effective with the new Read-Write images functionality, any image processing technique that needs be done in place...

Arxan EnsureIT* Protects Apps on Intel®-powered Devices

Published on July 29, 2015

Arxan’s patented guarding technology defends applications against attacks, detects when an attack is being attempted, and responds to detected...

Intel® Selfie App for Android* Privacy Notice

Published on July 27, 2015

Privacy Notice for the Intel® Selfie App for Android*. The providing of your email address is optional.

Android Wear Overview

Last updated: July 7, 2015Video length: 2 min

This video describes the concept and features of the Android* Wear operating system

How to Set Up FMOD*, Cocos2D-x*, and OpenAL* Libraries for Android* on Intel® Architecture

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Previously, we’ve gone through instructions on how to compile a FFmpeg library on x86 architecture. This step-by-step...

Intel® Media SDK Release Notes and Support

Intended Audience

Software developers interested in a cross-platform API foundation and plugins to develop and optimize video ...

Debug SPI BIOS after Power Up Sequence

Describe how to halt CPU core, after power up sequence including CPU reset deassertion, to read/display SPI BIOS

Intel® INDE 2015 Release Notes and Installation Guide

The Intel® Integrated Native Developer Experience (Intel® INDE) suite has been discontinued. For more information, see https://...

Android iConsole Micro and Console OS

Last updated: June 25, 2015Video length: 2 min

Intel® Software Innovator Chris Price discusses “iConsole Micro and Console OS with Android,” featuring Intel® Compute Stick technology and Android for 2 in 1, PC and tablet devices. To learn more, visit:

How to check and read the postcode in early boot-up stage by Intel System Debugger(R)

1. Background 

   During developing the system with the Intel platform, you may face with the problem that system cannot...

Android Wear* through ADB

The combination of the modern technologies like Intel Quark processors and the Android Wear operating system opens up new opportunities for...

An Introduction to Jack and Jill on X86

Jack (Java* Android* Compiler Kit) is a new Google* tool that includes a compiler from Java source code to the Android dex file format. Jack has its...

Marmalade C++ and ShiVa3D: a Game Engine Guide for Android x86

Building a cross-platform Android app? Previously we’ve shared how to enable Unity* ARM*-based Android* SDK games on x86, as well as use game...

Intel® IPP Functions Optimized for Intel® Advanced Vector Extensions (Intel® AVX)

This page offers the list of Intel IPP functions specially optimized for Intel AVX.

Using multi-window feature as differentiation on Android*

Multi-window is a good differentiating feature. It is convenient and allows consumers to do two or more things simultaneously. They can watch a video...

Intel® C++ Compiler for Android integration into Microsoft Visual Studio 2015


The Intel® System Studio 2016 supports native Android development using the Intel® C++ Compiler with Microsoft Visual Studio* 2015 (VS2015...

Security Best Practices for Android* 5.0

Android is one of the most popular mobile systems in the world. A lot of people use Android devices.

Despite the popularity of Android,...

Brick by Brick: Building a Better Game with LEGO* Minifigures Online

Optimizing graphics for Intel® Core™ processors as well as Intel® Atom™ processors is rapidly becoming a strategic imperative for game developers....

Programming to Offload Image Processing on Android* Applications

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1.      Introduction

This article walks through an example Android application that offloads image processing using...

Game On: Intel® x86 and Unity* Contest Challenge Success on the Android* Platform

Published on June 8, 2015

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Intel recently teamed up with Unity Technologies, maker of the Unity* game...

Optimizing Unity* Games on Android* OS for Intel® Architecture: A Case Study

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Unity* is one of the most popular game engines for the mobile environment (Android* and iOS*), and many developers are...

Intel® System Studio 2016 Beta Installation Guide and Release Notes

Intel® System Studio 2016 Beta Update 1 - Linux* Host

Media for Mobile Release Notes and Support

Intended Audience

Software developers interested in a cross-platform productivity suite that enables them to quickly and easily create native...

5 Ways to Optimize Your Code for Android 5.0 Lollipop

Published on May 15, 2015

With the release of Android 5.0 Lollipop*, an innovative default runtime environment was introduced, called ART* (short for Android RunTime). It...

Read With Me, powered by Intel Education

Last updated: May 13, 2015Video length: 2 min

Read With Me is a Chrome reading analysis app that coaches and engages students learning to read.

Getting Intel® Mobile Development Kit working with Nexus Player (FUGU)

Configuration used for this walk-through

Android development tools and environments are in a constant state of flux, an attempt has been made...