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Power and Performance Optimization on Android*

In this article I give a brief overview of power and performance optimization methodology on mobile devices. I hope it will help you better...

Intel Webinar Series - Android* con Intel

  Lo scorso Autunno (ed in particolare il mese di Novembre) è stato un periodo molto intenso e ricco di eventi per gli Intel Software Innovator...

How to Make a Mobile Virtual Pet Game with HTML5 and Cordova

Last updated: January 15, 2015

In the busy world we live in, most people don’t have the time to take care of pets anymore, so virtual pets were invented. Virtual pets are computer...

Building Applications for Google Glass*

Glass* wearable computing devices from Google (Figure 1) are head-mounted optical displays. Manufactured by Foxconn and built by Google, Glass runs...

Using the Audio Jack as Data Interface on Android* Systems

Overview As one of the interfaces on mobile devices and tablets, the key function of the audio jack is to play music. However, its other usage...

Создание многоплатформенных игр с использованием Cocos2d-x версии 3.0 и выше

Download Document Прочитав данное руководство, вы узнаете, как создать простую игру с помощью Cocos2d-x 3.0 или более поздней версии в среде...

Gameloft and Intel: Working Together to Bring High Quality Graphics to x86 Android*

Download Document By Steve Hughes Introduction Most people, including gamers, pigeonhole computing devices as either desktop or mobile and expect...

Intel® System Studio Developer Story : How to configure, build and profile the Linux Kernel of Android by using the VTune

Intel® System Studio Developer Story: How to configure, build, debug and optimize key parts of your mobile software stack for Android* 1. Set-up and...

64-bit Android* and Android Run Time

Introduction The new buzz in the mobile marketplace is about Android 64-bit systems. In September 2013, Apple released the iPhone* 5 with a 64-bit...

Intel® INDE Media for Mobile Tutorials - Video Capturing for Cocos2d-x* Applications on Android*

This tutorial explains how to use Intel® INDE Media for Mobile to add video capturing capability to Cocos2d-x applications on Android. Head over to...

Downloading and Installing Intel® Integrated Native Developer Experience

Last updated: December 22, 2014Video length: 2 min

A step by step guide to download, install, and start using the
Intel® Integrated Native Developer Experience 2015 (Intel® INDE).

Download INDE: https://software.intel.com/en-us/intel-inde
Tim Duncan: https://twitter.com/IntelTim

Debugger Extension for Android in Visual Studio Release Notes for Intel(R) INDE 2015

This page provides the current Release Notes for the Debugger Extension for vs-android in Intel(R) Integrated Native Developer Experience (Intel®...

Best Practices for Developing Apps and Games for Intel® Android* Tablets

Abstract This article covers design considerations for tablet apps, including UI design, session length, accommodating user differences, and...

WebRTCFileSharing Application

Introduction WebRTC is a free, open project that enables web browsers with Real-Time Communications (RTC) capabilities via simple JavaScript* APIs....

Power Management Policy

By Taylor Kidd, Intel Corporation This article is essentially a collection of blogs I wrote on the same subject. The differences are simply a degree...

Setting up KVM on Linux*

Last updated: December 16, 2014Video length: 4 min

Learn how to set up KVM for Linux to help your Android Emulator run signigicantly faster. https://software.intel.com/en-us/android

Setting up Intel® HAXM on Windows*

Last updated: December 16, 2014Video length: 3 min

Learn how to set up your Intel® Hardware Accelerated Execution Manager (Intel® HAXM) on Windows to help your Android Emulator run signigicantly faster. https://software.intel.com/en-us/android/articles/intel-hardware-accelerated-execution-manager

Setting up Intel® HAXM on OSX*

Last updated: December 16, 2014Video length: 4 min

Learn how to set up your Intel® Hardware Accelerated Execution Manager (Intel® HAXM) on OSX to help your Android Emulator run signigicantly faster. https://software.intel.com/en-us/android/articles/intel-hardware-accelerated-execution-manager

WebRTCScreenSharing Application

Introduction WebRTC is a free, open project that enables web browsers with Real-Time Communications (RTC) capabilities via simple JavaScript* APIs....

Introduce how to profile driver with Intel® VTune™ Amplifier 2015 for systems

Describe a method for driver profiling with Intel® VTune™ Amplifier 2015 for systems

Some Helpful Tips For Graphics Analysis and Optimization on Android*

If you’re developing a graphics-intensive application and you’re not satisfied with the performance, read on for what to do to improve it. Pre-work...

Intel® INDE 2015: support of Android* OS 5.0 ("Lollipop")

Last updated: December 11, 2014

Introduction Google* has recently released "Lollipop", Version 5.0 of the Android* OS (others may know this OS by its original name, "L-dessert")....

Murl Engine* Cross-Platform Development Tool with Android* x86 Support

Last updated: December 10, 2014

By Wolfgang Moser, Spraylight GmbH The Cross-Platform Challenge The late 1980s marked the end of the home computer era and the beginning of the...

Making Your Android* Application Login Ready Part I

Introduction This two part series of articles will walk you through adding login capability to an Android* application; in this case our existing...

Handling Offline Capability and Data Sync In An Android* App – Part 1

Abstract   Mobile apps with a backend need to provide offline capability as the devices may not have continuous network access. We also need an...

Parallel Android* Applications for 64-bit architecture with Intel® TBB

Last updated: December 9, 2014

Recently, the new Android L 64-bit OS became available. In this paper I will show you how easy it is to develop parallel applications for Android L...

System Analyzer Getting Started Guide

Introduction In general, System Analyzer provides real-time platform & app analysis capability*. With this utility, developers can easily check...

Native x86 Support on Unity* Gaming Boosts Performance for JumpStart’s School of Dragons*

By Cristiano Ferriera and Joseph Wells Figure 1. Dreamworks' School of Dragons* now supports X86 natively The partnership between Unity* and...

Cocos2d-x Game Engine for Android* C++ NDK Apps

The Cocos2d-x engine is an open source, cross-platform game engine that is widely adopted by developers all over the world and gives developers the...

How to Develop and Evaluate 64-bit Android* Apps on Intel® x86 Platforms

Introduction Nowadays more and more mobile end-user devices are powered by 64-bit architecture. Using 64-bit Android* is a great way to gain access...

Unity* Native X86 Support Shines for Square Enix’s Hitman GO*

By Cristiano Ferreira and Joseph Wells Unity* is making native x86 app support easy with its latest 4.6 release. Square Enix quickly saw the...

Embracing the New Android* App Development Environment – Android* Studio (Beta)

Abstract This article introduces Android* Studio (Beta), the new Android* integrated development environment (IDE), which will eventually replace...

Intel WiDi - Wireless Display Technologies for Developers

By Paul Ferrill and Steve Barile Download PDF Using more than one screen is becoming commonplace for watching videos, playing games, sharing...

A Better View of the Layers Within: Optimizing Essential Anatomy

To ensure outstanding results from 3D4Medical’s brilliant, interactive teaching and reference application for human anatomy on Android* devices,...

Develop Around Device Fragmentation with Crosswalk

Last updated: November 11, 2014Video length: 2 min

Include Crosswalk’s open source web runtime with your hybrid Android or Cordova/PhoneGap app, and users will consistently see it through a predictable, powerful WebView based on Google Chromium. Check out this video to learn more.

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