Get Smarter about Android with Intel

How to Adapt to Screen Size

Luke W. shows how to avoid having to design for countless sizes – this is so much easier.

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Using Intel® HAXM for Developing Android* Wear and TV Apps

Android* has come a long way initially starting with phones, then tablets, Google TV*, Android Wear*, Android TV* (replaces Google TV), and Android Auto*. It can be challenging for developers to build and test their apps to run on all these device types. Add to this different device form factors...

Intel(R) System Studio Developer Story : With Intel ® JTAG debugger and MinnowBoard MAX, how to debug exception errors in the Android-Linux-Kernel.

  Intel(R) System Studio Developer Story : With XDB and MinnowBoard MAX , how to debug exception errors in the Android-Linux-Kernel.   In this article, we can see how to debug and check the exception error in Android Linux Kernel in Intel ® Architecture-based system with Intel ® JTAG Debugger...

Are you ready to build 64-Bit Applications for Android* Using 64-bit Emulator Images?

Introduction Download  How-to-use-64-bits-Emulator-Image.pdf Mobile development on Android* is mainly focused on 64-bit systems. Smartphones with 64-bit Android have better performance. That’s why more smartphones use 64-bit Android and the number of 64-bit applications increases every day. Any...

ART vs Dalvik* - Introducing the New Android* x86 Runtime

One of the most significant Android* 5.x changes is the shift to the relatively new way of executing applications called Android Runtime (ART). The option to use ART has been available since the Android 4.4 (KitKat) release. KitKat users had a choice between ART and its predecessor Dalvik. Now ART...

Mi-Corporation and Intel Boost Productivity with Device-Specific User Experiences

Read the case study To realize its full potential, a mobile business application must be tailored to the resources provided by the device it runs on. UIs that flexibly respond to factors such as the screen size and input devices available can help foster intuitive user experiences; apps that seem...

Video Interviews - Intel® Software Innovators at GDC 2015

GDC (Game Developers Conference) happened March 2-6, at Moscone Center in San Francisco. This was an amazing event where game programmers, producers, game designers, executives, and many more all gathered to talk about games, game development, and the future of the gaming industry. This year,...

Making Your Android* Application Login Ready Part II

Introduction In part I we explored adding a login screen to our restaurant application and then customizing the rest of the application based on the access level of who logs in. That way, when the manager logs in, they can do their managerial tasks like editing the menu and analyzing restaurant...

Using Gesture Recognition as Differentiation Feature on Android*

Download Document Overview Sensors found in mobile devices typically include accelerometer, gyroscope, magnetometer, pressure, and ambient light sensor. Users generate motion events when they move, shake, or tilt the device. We can use a sensor’s raw data to realize motion recognition. For...

CalPoly Pre-GDC XDK Gamejam*

*Side note for the uninitiated: hackathon is an overarching term for any development ‘jam session’ – codefest refers to a software-creating subset of hackathons – gamejams are codefests where the projects are games. In the narrow time frame of 24 hours, 37 students from CalPoly made some of the...

Using the Intel® SSSE3 Instruction Set to Accelerate DNN Algorithm in Local Speech Recognition

Download PDF [PDF 888.45KB] Overview Over the past thirty years, speech recognition technology has made significant progress, starting in the lab to the market. Speech recognition technology is becoming important in people lives, and is found in our jobs, houses, automotive, medical and other...

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