Get Smarter about Android with Intel

How to Adapt to Screen Size

Luke W. shows how to avoid having to design for countless sizes – this is so much easier.

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“That’s the Beauty of Unity*!” Intel® x86 and Unity Contest Challenge Winners Share Their Experiences

Added 10/12/15

Download PDF As game developers, you’re always looking for a way to reach wider audiences and drive greater performance for your games. Here at Intel, we’re always looking for ways to support you in achieving those goals. We recently spoke about these topics with some of the game developers who...

Top Intel® Software Developer Stories | October

1. Improving Brain Research Worldwide through the Intel® Modern Code Developer Challenge The Intel® Modern Code Developer Challenge is a student-only contest for parallel programmers around the world, launched in partnership with CERN* openlab and Newcastle University. Opportunities include an...

Porting Adobe AIR* Applications To The Intel® X86 Platform

Download PDF [PDF 436KB] If you have an Adobe AIR*-based application you can easily port it to the Intel® x86 platform. Support for porting Android AIR applications to the x86 platform started with the Adobe AIR SDK version 14. Here are the steps: Download the latest Adobe AIR SDK. Extract the...

Haxe* Toolkit: Compilation for Intel® x86 for the Android* Platform

Download Document This document describes the step-by-step instructions for building a Haxe* project (OpenFL*) for Intel® x86 for the Android* platform. Haxe is an open source programming language. While most other languages are bound to their own platform (Java* to the JVM, C# to .Net,...

Web View in Multi-OS Engine

  One of the features which we are introducing with the new update of Multi-OS Engine is UIWebView. The webview is used to display online sites as well local html files. In this tutorial, we will see using a very simple example, how to create “uiwebview” using Multi-OS engine.   In your Multi-OS...

Understanding Intel® Optimizations in the Android* Runtime Compiler

Introduction The application developer generally writes a section of the application in the Java* language. This Java code is then transformed into an Android-specific bytecode, called the Dex bytecode. In the various flavors of Android’s major releases, there have been several ways to go from the...

Intel Optimizations in the Android* Compiler

Added 09/24/15

Download Document By Jean Christophe Beyler Acknowledging (alphabetical): Johnnie L Birch Jr, Dong-Yuan Chen, Olivier Come, Chao-Ying Fu, Jean-Philippe Halimi, Aleksey V Ignatenko, Rahul Kandu, Serguei I Katkov, Maxim Kazantsev, Razvan A Lupusoru, Yixin Shou, Alexei Zavjalov Introduction As...

Key Game SDK Support for x86

As the capabilities of mobile platforms improve, fascinating and realistic games are possible and more in demand. But there are many aspects to developing a successful game: you need to address details like graphics, physics, and audio. A wide range of frameworks are available that can help you...

Building an Android* Command-Line Application Using the NDK Build Tools

Download PDF Introduction Libraries and test apps are often written in C/C++ for testing hardware and software features on Windows*. When these same features are added to an Android* platform, rewriting these libraries and tests in Java* is a large task. It would be preferable to simply port the...

Spotlight: Intel® x86 and Unity* Contest Challenge Winners

Added 09/18/15

Download Document If you’ve been following this series, you may know that not long ago Intel and Unity teamed up on an exciting contest inviting game developers to build their games with native x86 support for the Android* platform using Unity 5. We’d like to introduce some of the contest winners...