Intel Developer Zone Articles

29-May-2014
7:21 PM PDT
Android* Texture Compression - a comparison study with code sample
By CRISTIANO F. (Intel)Posted 05/29/20140
This sample demonstrates how to load and use various texture formats with OpenGL ES* on Android.
29-May-2014
6:51 PM PDT
OpenGL* ES 3.0 Precompiled Shaders
By CRISTIANO F. (Intel)Posted 05/29/20140
Another great Android OpenGL ES 3.0 sample from Cristiano Ferreira - Graphics Software Engineer with Intel Corporation. Programmatically compiling all shaders the first time an application is run and saving the binaries for reuse can significantly reduce load times for games in subsequent runs. ...
29-May-2014
6:33 PM PDT
OpenGL* ES 3.0 Instanced Rendering
By CRISTIANO F. (Intel)Posted 05/29/20142
This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation. By batch-rendering multiple versions of the same mesh, instanced rendering can help developers using OpenGL* ES 3.0 and later dramatically improve performance and resource efficiency. Th...
28-May-2014
1:41 AM PDT
How to use Intel Cilk Plus extension, to speed up your Android application with threading features
By shenghong-geng (Intel)Posted 05/28/20140
Intel Cilk Plus is an important language extension of Intel Compiler, to help you implement multiple-threading easily and fast, to improve your application's performance on multi-core systems. While more and more cores on Android devices, it is also more important to efficiently use the multi-cor...
16-May-2014
9:03 AM PDT
Tutorial: Getting Started with OpenCL™ on Android* OS
By Vadim Kartoshkin (Intel)Posted 05/16/20140
Download Code SampleDownload Documentation OpenCL™ Basic Tutorial for Android* OS provides guidelines on using OpenCL in Android applications. The tutorial is an interactive image processing Android application. The main focus for the tutorial is to show how to use OpenCL in an Android applicat...
31-Mar-2014
12:13 PM PDT
Using the Intel GPA System Analyzer to Improve Android* Apps
By praveen-kundurthy (Intel)Posted 03/31/20140
Download Sample Code (ZIP) Mobile applications can behave differently between emulator and device and, as an app grows more and more complex, debugging performance bottlenecks can become extremely difficult. The GPA System Analyzer, part of the Intel® INDE, is a tool that can help diagnose a var...
25-Mar-2014
6:56 PM PDT
WebRTC Client on Mobile & Server implementation
By Elroy Ashtian Jr (Intel)Posted 03/25/20140
This article describes the design and implementation of a WebRTC client sample application running on a mobile device or external location outside of the server. The server setup will also be covered later on. The client app demonstrates the use of WebRTC API for achieving real-time communication.
11-Mar-2014
11:04 AM PDT
Intel® XDK Rolling Can Sample
By ANDREW S. (Intel)Posted 03/11/20140
The rolling can sample is a great demonstration of how a hybrid application can capture a device’s accelerometer data and animate an HTML element using CSS transformations. Its purpose is to demonstrate how to read the accelerometer data in a hybrid app as well as use that data in a creative and ...
11-Mar-2014
11:03 AM PDT
Intel® XDK Responsive Button Sample
By ANDREW S. (Intel)Posted 03/11/20140
The purpose of the responsive button sample is to provide newer developers with a template for how to create a UI control that reads the touchStart and touchEnd JavaScript events in order to provide a responsive visual cue to the user that the button is being pressed.
11-Mar-2014
11:00 AM PDT
Intel® XDK Geolocation Sample
By ANDREW S. (Intel)Posted 03/11/20140
The Geolocation application is meant to demonstrate how to create a hybrid mobile application that takes advantage of the geolocation services of the JavaScript bridge API as well as connect to mapping Web services that are available for free online.
Subscribe to Intel Developer Zone Articles