Intel Developer Zone Articles

13-Mar-2015
3:37 PM PDT
The Path from Intel® Perceptual Computing SDK to Intel® RealSense™ SDK in Unity
By Code-MonkeysPosted 03/13/20150
While there isn't a direct path to migrate your Intel Perceptual Computing application to RealSense, the good news is that if your application has a good Natural User Interface design, the conversion process should be straightforward. Chris Skaggs talks about his experience, and demonstrates the ...
13-Mar-2015
9:12 AM PDT
Optimizing Assassin’s Creed® Rogue for Intel® HD Graphics
By adminPosted 03/13/20150
Assassin’s Creed* Rogue was optimized to run well on Intel® HD Graphics 4000 equipped PCs. This article describes what was done to enable the game to run at a solid 30 fps at 720p.
09-Mar-2015
4:01 PM PDT
Facial, Gesture, and Voice Recognition Go Social with Finding BBB
By adminPosted 03/09/20150
Finding BBB* is an award-winning game created by TheBestSync. It combines the functionality of Intel® RealSense™ technology capabilities—including facial, voice, and gesture recognition—with Facebook* connectivity, personalization, player-created missions, and location-based services to deliver a...
09-Mar-2015
2:10 PM PDT
Intel® C++ Compiler introduction
By adminPosted 03/09/20150
Videos on Getting Started with Intel® C++ and Fortran Compiler The videos demonstrate how to use Intel® C++ Compiler within Visual Studio 2015* and introduce the different optimizations offered by Intel C++ and Fortran compilers including: general optimizations and processor-specific optimizatio...
08-Mar-2015
5:10 PM PDT
Intel® RealSense™ SDK Gold R2 – An Overview
By Meghana R.Posted 03/08/20150
The Intel® RealSense™ SDK Gold R2 (v4.0) release is now available! This brief overview walks you through product improvements from Gold R1 (v3.1) and some of the new natural interaction modalities that can be used to create compelling applications using the Intel RealSense SDK.
06-Mar-2015
2:19 PM PST
Space Between* Plumbs Ocean Depths with Intel® RealSense™ Technology
By adminPosted 03/06/20150
Space Between highlights best practices and smart design using RealSense SDK gesture controls with Unity 3D to create an exciting and intuitive game experience.
05-Mar-2015
4:09 PM PST
Developing C++ Android* NDK Games using Linderdaum* Engine on Intel® Architecture
By VITALIY K. (Intel)Posted 03/05/20150
Instructions for using the Linderdaum* Engine to develop C++ Android* NDK Games. Requires Linderdaum Engine SDK 0.6.08, OpenAL and Python* 3.Includes links to prerequisite software for building projects on Android.
05-Mar-2015
1:19 PM PST
New Directory Layout for Intel® Parallel Studio XE 2016
By Kevin D. (Intel)Posted 03/05/20150
An explanation of the new directory layout for Intel(R) Parallel Studio XE 2016 including a diagram of the new layout of the compiler and libraries component. Also included are the main changes since Intel Parallel Studio XE 2015.
05-Mar-2015
8:24 AM PST
Intel® Parallel Studio XE 2016 Beta Release Notes
By Gergana S. (Intel)Posted 03/05/20150
The What's New pages describe features and changes since the last release. The Release Notes include important information, such as: pre-requisites, software compatibility, installation instructions, and known issues This page provides the current Release Notes for the Intel® Parallel Studio...
04-Mar-2015
11:19 PM PST
Intel C++ Compiler 16.0 Beta for Windows* Release Notes (for Intel Parallel Studio XE 2016 Beta)
By Brandon Hewitt (Intel)Posted 03/04/20150
This document provides a summary of new and changed product features and includes notes about features and problems not described in the product documentation.  This release of the Intel® C++ Compiler 16.0 product is a Pre-Release, and as such is subject to the terms and conditions defined in th...
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