3D Fluid Simulation Using OpenCL™ Technology

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Features / Description

The sample demonstrates shallow water solver implemented with the OpenCL™ technology. The Shallow Water sample relies on flux splitting method for solving the approximated Navier-Stokes equations. The algorithm operates on 2D maps of velocity and height, calculates updated maps for the next time step. The updated maps are rendered with pixel and vertex shaders (Microsoft DirectX* 10).

It also demonstrates a CPU-optimized implementation of the shallow water fluid effects and shows how to perform the following:

  • Implement calculation kernels using OpenCL C99
  • Parallelize these kernels by running several work-groups in parallel
  • Organize host-device data exchange
  • Visualize results using pixel and vertex shaders (Microsoft DirectX* 10)

Supported Devices: CPU, Intel® Processor Graphics
Supported OS: Windows* OS
Complexity Level: Advanced

For more information about the sample refer to the sample documentation inside the package.

* OpenCL and the OpenCL logo are trademarks of Apple Inc. used by permission by Khronos.

For more complete information about compiler optimizations, see our Optimization Notice.