Intel Developer Zone Articles

02-Dec-2016
8:14 AM PST
Thermal Management Overview for Intel® Joule™ Developer Kit
By adminPosted 12/02/20160
Intel® Joule™ Module Datasheet includes thermal management objectives, hardware control and firmware settings, workload measurements and instructions for setting power limit in BIOS.
01-Dec-2016
3:12 PM PST
Building an Arcade Cabinet with Skull Canyon
By bela m.Posted 12/01/20160
Hi I’m Bela Messex, one half of Buddy System, a bedroom studio based in Los Angeles, and makers of the game Little Bug. Why an Arcade Cabinet? My co-developer and I come from worlds where DIY wasn’t a marketable aesthetic, but a natural and necessary creative path. Before we met and found ourse...
30-Nov-2016
3:20 PM PST
Unreal Engine* 4: Blueprint CPU Optimizations for Cloth Simulations
By Errin M. (Intel)Posted 11/30/20160
Realistic cloth movement can bring a great amount of visual immersion into a game. Using PhysX* Clothing* is one way to do this without the need of hand animating. Incorporating these simulations into Unreal Engine* 4 is easy, but as it is a taxing process on the CPU, it’s good to understand thei...
30-Nov-2016
10:02 AM PST
Unreal Engine* 4: Setting Up Destructive Meshes
By Errin M. (Intel)Posted 11/30/20160
The following is a quick guide on getting a PhysX* Destructible Mesh (DM) working setup in an Unreal Engine* 4 (UE4*) project. This guide is primarily based on personal trial and error; other methods may exist that work better for your project. See official documentation for tutorials on fracturi...
30-Nov-2016
5:19 AM PST
What's New? Intel® Threading Building Blocks 2017 Update 3
By Alexey M. (Intel)Posted 11/30/20160
Changes (w.r.t. Intel TBB 2017 Update 2): - Added support for Android* 7.0 and Android* NDK r13, r13b. Preview Features: - Added template class gfx_factory to the flow graph API. It implements     the Factory concept for streaming_node to offload computations to     Intel(R) processor graphi...
29-Nov-2016
2:50 PM PST
Intel® Threading Building Blocks flow graph: using streaming_node
By Oleg L. (Intel)Posted 11/29/20160
The Intel® Threading Building Blocks (Intel® TBB) library provides a set of algorithms that enable parallelism in C++ applications. Since Intel® TBB 4.0, unstructured parallelism, dependency graphs and data flow algorithms can be expressed with flow graph classes and functions. The flow graph int...
29-Nov-2016
12:51 PM PST
Slow floating license checkout
By Jennifer D. (Intel)Posted 11/29/20160
The following issues can cause slow license checkouts: Old license server information or license files.  Check the following places for invalid licenses and delete any found: INTEL_LICENSE_FILE environment variable - make sure port@host is correct and any folders specified do not contain inval...
29-Nov-2016
12:47 PM PST
Long license checkout on remote workstations
By Jennifer D. (Intel)Posted 11/29/20160
Problem: License checkout for 2106 and newer product versions is very slow compared to the 2015 version on machines with remote access to the floating license server. Environment: Windows* Root Cause: Due to issues with the license caching in the 2015 product versions, it was disabled in the...
28-Nov-2016
3:03 PM PST
Intel® Deep Learning SDK Tutorial: Getting Started with Intel® Deep Learning SDK Training Tool
By adminPosted 11/28/20160
The Training Tool is a web application running on a Linux* server and provides a user-friendly, intuitive interface for building and training deep learning models. With the Intel Deep Learning SDK Training Tool, you can easily prepare training data, design models, and train models with automated ...
28-Nov-2016
2:07 PM PST
Intel® Software Guard Extensions Tutorial Series: Part 7, Refining the Enclave
By John M. (Intel)Posted 11/28/20160
Part 7 of the Intel® Software Guard Extensions (Intel® SGX) tutorial series revisits the enclave interface, shows how the proxy functions marshal data between unprotected memory space and the enclave, and covers an advanced feature of the Enclave Definition Language (EDL) syntax.
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