Intel Developer Zone Articles

30-Jan-2018
4:38 PM PST
Pedestrian Detection Using Deep Neural Networks on Intel® Architecture
By adminPosted 01/30/20180
Abstract This paper explains the process to train and infer the pedestrian detection problem using the TensorFlow* deep learning framework on Intel® architecture. A transfer learning approach was used by taking the frozen weights from a Single Shot MultiBox Detector model with Inception* v2 topo...
30-Jan-2018
8:06 AM PST
Optimizing OpenStack* Swift* Performance with PyPy*
By Peter X. Wang (Intel)Posted 01/30/20180
Isolate and address challenges, understand different solutions, and learn best-known methods associated with adopting a PyPy* just-in-time interpreter for a leading cloud computing solution. Introduction Python* is an open source, general purpose programming language. Applications based on Pyth...
29-Jan-2018
2:48 PM PST
Clapfoot: The Seven-Year Overnight Success Story
By adminPosted 01/29/20180
Indie studios are lucky to survive a few years, let alone seven like Clapfoot has. And 2017 is by far the best year the Toronto developer has ever had.
29-Jan-2018
11:57 AM PST
Tuning the Intel® MPI Library: Advanced Techniques
By Carlos R. (Intel)Posted 01/29/20180
This article describes advanced techniques to tune the performance of codes built and executed using the Intel® MPI Library. The tuning methodologies presented are intended for experienced users.
29-Jan-2018
11:33 AM PST
Android Things* on Intel® Architecture
By Jen c.Posted 01/29/20180
Android Things* is an operating system from Google used to build connected devices for the Internet of Things. In June 2017, Intel announced it discontinued Intel® Edison compute modules, Intel® Joule™ compute modules, and their associated developer kits.
26-Jan-2018
3:21 PM PST
Traffic Light Detection Using the TensorFlow* Object Detection API
By adminPosted 01/26/20180
Abstract This case study evaluates the ability of the TensorFlow* Object Detection API to solve a real-time problem such as traffic light detection. The experiment uses the Microsoft Common Objects in Context (COCO) pre-trained model called Single Shot Multibox Detector MobileNet from the Tensor...
26-Jan-2018
2:32 PM PST
Video: Stonepunk Studios Dreams in VR
By adminPosted 01/26/20180
The original article is published by Intel Game Dev on VentureBeat*: Video: Stonepunk Studios dreams in VR. Get more game dev news and related topics from Intel on VentureBeat. Jason Morris isn’t wasting any time. While he’s currently focused on finishing Primordian, his second virtual reality...
26-Jan-2018
1:45 PM PST
Threaks is on a Mission to Elevate Germany’s Indie Community
By adminPosted 01/26/20180
Instead of having a single person dictate the vision for a game, everyone in the Hamburg-based studio contributes their ideas. To choose a theme for the next game that can incorporate those contributions in some way, while also making sure that the production doesn’t become too bloated.
26-Jan-2018
1:27 PM PST
Manage Deep Learning Networks with Intel® Optimization for Chainer*
By Mingxiao H. (Intel)Posted 01/26/20180
Summary Chainer* is a Python*-based deep learning framework aiming at flexibility and intuition. It provides automatic differentiation APIs based on the define-by-run approach (a.k.a. dynamic computational graphs) as well as object-oriented high-level APIs to build and train neural networks. ...
26-Jan-2018
11:09 AM PST
Vitruvian Game Wingsuit—VR Automation
By adminPosted 01/26/20180
Through virtual reality and an electronically controlled mechanism, the wingsuit flight simulator calls to mind the Vitruvian Man of Leonardo da Vinci. The user controls the flight with a joystick and wears a backpack that wirelessly (thanks to the battery) creates virtual reality. You can fly an...
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