Intel Developer Zone Articles

9:56 PM PST
Overview of Intel Protected File System Library Using Software Guard Extensions
By Selvaraj, Surenthar (Intel)Posted 12/19/20161
Intel® Protected File System Library A new feature called Intel Protection File System Library is introduced in the Intel SGX 1.7 Release. This Library is used to create, operate and delete files inside the enclave.  To make use of the Intel Protected File system Library we need the following re...
2:40 PM PDT
Merging MPI Intercommunicators
By James T. (Intel)Posted 03/22/20180
Sometimes you may have completely separate instances for an MPI job.  You can connect these separate instances using techniques such as MPI_Comm_accept/MPI_Comm_connect, which creates an intercommunicator.  But in more complex situations, you may have a significant number of separate intercommuni...
8:00 AM PDT
AI-Driven Test System Detects Bacteria In Water
By adminPosted 03/22/20180
Using sophisticated pattern recognition and machine learning, an inexpensive AI-driven test system identifies harmful bacteria in water samples.
12:52 PM PDT
API Without Secrets: Introduction to Vulkan* Part 7
By Pawel L. (Intel)Posted 03/19/20180
We will extend code from the previous tutorial by adding a transformation matrix to the shader uniform data. This way we can see how to use multiple different descriptors in a single descriptor set. In this tutorial, the focus is on buffers, and learn how to use them as a source of uniform data, ...
11:12 AM PDT
Qlik Increases Big Data Analysis Speed on Intel® Xeon® Platinum 8168 processor
By Mike P. (Intel)Posted 03/19/20180
Qlik enables organizations to analyze disparate data sources using a visual interface. Performance is essential to enable users to explore their data intuitively. Data is cached in memory. As users make new selections, everything based on the selection is recalculated and the visualization is up...
6:16 PM PDT
Unreal Engine 4 Parallel Processing School of Fish
By adminPosted 03/16/20180
General Description of the Flocking Algorithm The implemented flocking algorithm simulates the behavior of a school, or flock, of fish. The algorithm contains four basic behaviors, which are combined to calculate the total position values, speed, and acceleration of each fish. In the proposed alg...
12:47 PM PDT
Intel® Graphics Performance Analyzers (Intel® GPA) 2018 R1 Release Notes
By Seth S. (Intel)Posted 03/16/20180
This article contains the online version of the Release Notes for Intel® Graphics Performance Analyzers (Intel® GPA). You'll find system requirements, installation instructions, issues and limitations, and legal information for the product.
10:13 AM PDT
Modular Concepts for Game and Virtual Reality Assets
By Marcus M.Posted 03/16/20180
A hot topic and trend of the games industry is modularity, or the process of organizing groups of assets into reusable, inter-linkable modules to form larger structures and environments. The core idea is reusing as much work as possible in order to save memory, improve load times, and streamline ...
10:23 AM PDT
Intel Software Engineers Assist with Unreal Engine* 4.19 Optimizations
By Garret RomainePosted 03/15/20180
Most games weren’t optimized for the CPU, which can leave a lot of PC performance sitting idle. Intel’s work with Unreal Engine 4 seeks to unlock the potential of games as soon as developers work in the engine, to fully take advantage of all the extra CPU computing power that a PC platform provides.
4:42 PM PDT
Using Google Blocks* for Prototyping Assets in VR
By Devin B.Posted 03/14/20180
This article discusses how to use Google Blocks* to quickly model things in VR, improving the workflow for your virtual reality (VR) projects. Before we delve into using the software, let’s look at a typical workflow.
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