Game Engine Tasking Animation - Retired


Game Engine Tasking - Animation

Intel Corporation

This sample has been retired as it either was developed for earlier generation hardware or the sample has been superseded by a newer sample with an advanced algorithm. The sample is still available for download if desired.


Features / Description

Desktop gaming systems with 6 cores and 12 hardware threads have been on the market for some time now and 4 core CPUs are becoming increasingly common even on laptops. To give your customers the best experience on their particular platform we want to write game engine code that is core count independent. Tasking allows programs to benefit from scaling as core counts are increased; giving our users a great game experience consistent with their choice of hardware. In this sample we will convert a single-threaded animation system into a tasking animation system. There is small API the application uses for Tasking and internally that uses Intel® Threading Building Blocks (Intel® TBB), but that usage could be replaced with whatever threading system was convenient.


Video Coming Soon


The task-based animation sample in action. Toggle the “Enable Tasking” button to see the result of animating using tasking vs. animating on the main thread. Note that we achieve parallel animation on any number of cores by dividing the animation work into tasks.


System Requirements


  • CPU: Dual core or better (Intel® Core™ i5 or better suggested)
  • GFX: Microsoft DirectX* 9c capable graphics card
  • OS: Microsoft Windows Vista* (x64 editions) or Microsoft Windows* 7 (x64 editions)
  • MEM: 2 GB of RAM or better


Toolkits Supported:
  • Microsoft DirectX* SDK (June 2010 release or later)
  • Microsoft Windows* SDK May 2010

Compilers Supported:
Libraries Required:

Game Engine Tasking - Animation

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