Game Testimonials

Demigod Screenshot

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Game title:
Demigod*
Game Developer: Gas Powered Games*
Game Publisher: Stardock*

“PC developers have never had such a reliable, flexible, and extensive tool set for identifying and resolving complex graphics performance issues.” –Bart Kijanka, Gas Powered Games

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Article

Article: Becoming More Godlike: How Demigod* Appeased the Masses with Intel® GPA

Video 1

Video: Visualize This! Interview with Chris Taylor, CEO of Gas Powered Games

Video 2

Video: Interview with Bart Kijanka, Executive Producer of Demigod

Video 3

Video: Interview with Chris Taylor, CEO of Gas Powered Games

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Game Title: Empire: Total War
Game Developer: Creative Assembly
Game Publisher: Sega
"We’re drawing heavily on ... the Intel® Graphics Performance Analyzers (Intel® GPA). It’s an absolutely awesome graphics profiling tool. What you get as an output is the timing of each API call. You can see how long it took on the GPU and then modify the render state and see what performance impact it would make."
–Yuri O’Donnell, Creative Assembly
Game Title: Napoleon: Total War
Game Developer: Creative Assembly
Game Publisher: Sega
"Intel Graphics Performance Analyser is a great graphics profiling tool. We managed to get a performance improvement of about 30% just by eliminating two of the bottlenecks that were identified using GPA."
–Richard Broadhurst, Creative Assembly
Game Title: JX3
Game Developer: Kingsoft
Game Publisher: Kingsoft
"The bottom line is that the frame rate increased by a factor of 2.1x, without negatively impacting the overall quality of the scene being rendered."
- Kingsoft
Game Title: Ghostbusters
Game Developer: Terminal Reality
Game Publisher: Atari
"IGPA is a very cool tool. Right now we are using IGPA to dramatically improve the performance with (Intel) integrated graphics chips. We are able to get a good idea what routines are taking a lot of time and where the bottlenecks are in the game. I want to turn off the fewest number of details and preserve all the graphics features of Ghostbusters on integrated graphics hardware. IGPA helps us do that."
– Mark Randel, Terminal Reality
Game Title: Civilization V
Game Developer: Firaxis
Game Publisher: 2K Games
"GPA allowed us to optimize Civilization V for a wide variety of hardware, from integrated graphics to high-end enthusiast cards. By using GPA’s Platform View for task visualization and Intel TBB, we were able to build an engine that makes maximum use of all the CPUs in the system, including the new 6 core/12 thread Core i7 processors. GPA was exactly the kind of tool we needed to make this happen!"
– Dan Baker, Firaxis
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Game Title: S.T.A.L.K.E.R. Call of Pripyat
Game Developer: GSC GameWorld
Game Publisher: Viva Media
"Our first impression is that the new version of GPA 3.0 is very powerful and useful. We will definitely be profiling our new engine with it. Our new simple test scene with deferred shading works at 80-100 fps with Intel® HD Graphics, very impressive!"
–Serguei I. Ivantsov, GSC GameWorld
Game Title: Dirt 2
Game Developer: Codemasters
Game Publisher: Codemasters
"We’ve had access to tools such as Vtune, Intel Thread Profiler, and the Intel Graphics Performance Analyzers. Without these tools I can honestly say that we wouldn’t have been able to achieve the framerates that we’ve managed….the tools that we’ve been using from Intel this time around have been absolutely invaluable, and we’re looking forward to working with them in the future to enhance those tools further."
– Graham Watson, Codemasters
Game Title: Operation Flashpoint: Dragon Rising
Game Developer: Codemasters
Game Publisher: Codemasters
"We’ve got a really good link with our Intel Field Engineers, who are a font of technical knowledge and help train our guys in all these techniques and tools including using Vtune and Intel’s IGPA which we’ve been really impressed by."
– Bryan Marshall, Codemasters
Game Title: Star Trek Online
Game Developer: Cryptic Studios
Game Publisher: Atari
"Intel’s Graphics Performance Analyzers suite is a robust, well-supported package useful for a variety of what-if scenario optimizations and system metrics. If you’re targeting IIG systems, specifically, the IGPA suite will be of tremendous help."
–Ivan Sulic, Cryptic Studios
Game Title: Lineage II
Game Developer: NCsoft
Game Publisher: NCsoft
"We plan to keep using the IGPA for the optimization in the future. It meets our expectations."
–Sanghee Park, Sr., NCsoft
Game Title: Rise of Flight
Game Developer: 777 Studios
Game Publisher: 777 Studios
"Intel’s Graphics Performance Analyzers suite – is simple to use, and sufficiently informative toolkit for render-pipeline adjusting, performance optimization and debugging. IGPA proved its use and helps us to speed up debugging process and increase our efficiency."
– Sergey Vorsin, Neoqb
Demigod Screenshot
Game Title:Demigod*
Game Developer: Gas Powered Games*
Game Publisher: Stardock*
"PC developers have never had such a reliable, flexible, and extensive tool set for identifying and resolving complex graphics performance issues." –Bart Kijanka, Gas Powered Games
Related Links:
Game Title: Civilization V
Game Developer: Firaxis
Game Publisher: 2K Games
"GPA allowed us to optimize Civilization V for a wide variety of hardware, from integrated graphics to high-end enthusiast cards. By using GPA’s Platform View for task visualization and Intel TBB, we were able to build an engine that makes maximum use of all the CPUs in the system, including the new 6 core/12 thread Core i7 processors. GPA was exactly the kind of tool we needed to make this happen!" – Dan Baker, Firaxis
Videos:
  • Visualize this! Intel GPA 3.0 and its use in Sid Meier's Civilization V
  • Firaxis, Civilization V, GDC 2010

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