Thanks to all the participants and congratulations to the following entries who were selected by our panel of judges. They get to take home the following cash and hardware prizes:
Category 1 - Most Innovative Use of Physics in a Game
- First Place - USD $10,000
- Second Place - USD $8,000
- Third Place – USD $5,000
- Irish University Student Prize - USD $5,000
Several of the winners are also attending GDC this week, let us know on the contest forum if you would like to meet them.
Category 2 - Best Physics Knowledge Base Entry
- First Place - one (1) Velocity Micro® EdgeTM Z55 Gaming PC (monitor not included) or equivalent model in March 2009 worth US$2,000).
- Second Place - one (1) boxed Intel® Core 2 ExtremeTM QX9650 Quad Core Processor (or equivalent model in March 2009 worth US$1,000).
Don’t forget to visit our Visual Computing Developer Community for the latest technical online resources related to game and graphics development.
Most Innovative Use of Physics in a Game – Category 1 Winners
Winning demos in this category demonstrate new and unique ways for a player to interact with a game through different uses of physics.
First Place: Creo Forma by Michael Peddicord | [ Download Demo 19.6MB ]
Second Place: Derby Attack by Matias Nazareth Goldberg | [ Download Demo 64.3MB ]
Third Place: Breaking the Rules by Ricardo Rosapepe | [ Download Demo 189MB ]
Irish University Student Prize : Rag Cat by Simon Coulter and Liam Rudel | [ Download Demo 73MB ]
Category 2 Winners: Best Physics Knowledge Base Entry
Winning knowledge base entries in this category are technical content that shares the winner’s knowledge of game physics with the rest of the game developer community.
First Place: Introduction to Soft Body Physics by Skeel Keng-Siang Lee | Download [ File 1 ] [ File 2 ] [ File 3]
Second Place: Optimizing a Continuous Rectangle – Rectangle Collision Test by Matias Nazareth Goldberg | Download [ File 1 ]