Intel Media Developers Guides

Intel Media Developer's Guide for the Sandy Bridge microarchitecture


This document provides development hints and tips to help developers have a great experience creating, editing, and consuming media content on Intel® Processor Graphics. Included are details describing software development practices using the latest revision of the Intel® Media SDK 2.0. This document is intended for the experienced media developer who is familiar with developing video applications on Microsoft Windows*-based platforms.


Intel® HD Graphics is split into product generations, the latest of which was introduced in January, 2011 with Intel® microarchitecture code name Sandy Bridge. This family of processors is now on the same silicon as the CPU - a first for Intel® HD Graphics. Each year, more capabilities and better performance are provided by new processor graphics cores. Intel processor graphics currently represent the most common graphics solution chosen by new PC purchasers. Therefore, it makes sense to write your 3D applications to take advantage of this broad market and optimize the experience for the greatest number of people. By following the tips and tricks in this document, you have the opportunity to make your application shine.

The Intel® Media Software Development Kit (Intel® Media SDK) is a collection of software libraries that expose the media acceleration interfaces to application programs. The API supports a wide range of encoding, decoding, and pixel preprocessing capabilities for a wide range of Intel® platforms. The Intel® Media SDK also provides a rich set of sample applications that media developers can utilize to begin using the API right away.



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To read the rest of the Media Developer's Guide, download Media Developer's Guide v1.0 [PDF 676 KB]



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Software developers can go to the forum at /en-us/forums/intel-media-sdk/ and post questions/comments about the complete line of Intel's Graphics chipset solutions. If you are a media developer, many useful documents are available at .



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