We all know that QUADs are king. But if you model some objects in pieces and join them later on- that can lead to n-sided or 3-sided polygons as you put everything back together. Best to fix those problems now - before you skin or bind your geometry to a character rig. Download the Keeping it Quads, One Quad Strategy for Attachments guide for a quick "How To" on one way of doing this.
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Download the Keeping it Quads, One Quad Strategy for Attachments guide.Was this "How-To" useful to you? Do you have an alternate way of solving this problem? Please let the community know!