keeping-it-quads

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We all know that QUADs are king. But if you model some objects in pieces and join them later on- that can lead to n-sided or 3-sided polygons as you put everything back together. Best to fix those problems now - before you skin or bind your geometry to a character rig. Download the Keeping it Quads, One Quad Strategy for Attachments guide for a quick "How To" on one way of doing this.

For industry news and more information on software that takes advantage of Intel architecture, make sure and check out the Visual Adrenaline Magazine.

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Download the Keeping it Quads, One Quad Strategy for Attachments guide.

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