|Andy Schatz ›|
Jeff Vogel ›
Wolfgang Engel ›
|Chris Taylor ›|
Jim Rossignol ›
Blair Herter ›
|John Romero and Brenda Garno Brathwaite ›|
Andy has been an proudly waving the "indie" flag since 2004, having made the award-winning indie games Monaco, Venture Africa and Venture Arctic. Before that he worked for a number of years in the big-budget gaming industry as an AI and online programmer. Currently, he's polishing up Monaco probably working in his underwear.
Jeff Vogel founded indie game company Spiderweb Software in 1994, and created several games, including the Exile*, Geneforge*, Nethergate: Resurrection*, and the Avernum* series. He has also written for the Grumpy Gamer column in Computer Games Magazine, the “View From the Bottom” series for IGN, and the book The Poo Bomb: True Tales of Parental Terror. He is an omnivorous, nocturnal mammal, and the cool, slightly damp confines of his basement are a great comfort to him.
Wolfgang Engel is the CTO/CEO and co-founder of Confetti Special Effects Inc., a think-tank for advanced real-time graphics research for the video game and movie industry. Previously he worked for more than four years in Rockstar's core technology group as the lead graphics programmer. He’s also a noted speaker on graphics programming and has written and edited several books. He serves on multiple industry advisory boards and has been a Microsoft* MVP for DirectX* since July 2006.
A 20-year industry veteran, Chris Taylor founded Gas Powered Games (GPG) in 1998, where he currently serves as the CEO and Creative Director. GPG’s titles to date include the critically acclaimed, best-selling Dungeon Siege role-playing game series; the genre-defining, real-time-strategy game Supreme Commander; the innovative online RTS game Demigod; and, most recently, the history-based RTS game Age of Empires Online.
Jim Rossignol is an author and journalist who has also recently entered the field of game creation. He is a founder and editor at pioneering PC-gaming blog Rock, Paper, Shotgun, and he co-ordinates the development activities of a small studio, Big Robot. His book on the way people's lives are intertwined with videogames, This Gaming Life, was published by University of Michigan Press in 2007.
Blair is a correspondent for G4’s anchor show, “Attack of the Show!,” which gets viewers inside, underneath, and behind the newest tech, the hottest games, and the fastest-breaking news, and the games correspondent on “X-Play,” television’s most watched and longest running video game series. In 2001, Blair was one of the seven lucky young adults to travel the world in a Winnebago for MTV’s “Road Rules: The Quest.” And he’s worked as host and writer for several MTV projects including: “G-Hole”, “VMAs 2005 & 2006: Pre-Show,” and multiple seasons of “The Real World” launch specials. Blair is an expert on explaining the terrifying world of technology to the layman, and is a wiz on video games and comic books.
John Romero and Brenda Garno Brathwaite
Loot Drop’s CEO John Romero is a game designer, programmer, artist and sequential artist whose work spans over 130 games, 97 of which have been published commercially, including the iconic works Wolfenstein 3D, DOOM and Quake. One of the earliest “indie” developers, he is considered to be among the world’s top game designers, and his products have won every major award.
Brenda Garno Brathwaite is an award-winning game designer, artist, writer and creative director who entered the video game industry in 1981 at the age of 15. Brenda has worked with a variety of companies, including Atari, Sir-tech Software, Electronic Arts, Firaxis and numerous companies in the social media space. She co-founded Loot Drop with John Romero in 2010 and serves as COO.