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Middleware in Game Development
Middleware can have a number of different meanings in software development. But in game development, middleware can be thought of in two ways: one as the software between the kernel and the UX, and the other more important one as software that adds services, features, and functionality to improve the game as well as make game development easier. Whether you are looking for an entire game engine to develop your idea into a game, or an efficient easy-to-use video codec to deploy full motion video, this list will guide you to the best middleware to use while developing your game for Intel® architecture.
A game engine typically encapsulates the rendering, physics, sound, input, networking, and artificial intelligence. If you are not building your own engine, then you will need to use a commercial version. The game engines below have been heavily optimized for Intel® hardware, ensuring that your game runs great no matter which Intel® platform you choose to develop for.
Unreal Engine 4 powers some of the most visually stunning games in existence while being easy to learn. Blueprints visual scripting lets you jump in with no programming experience, or you can go the traditional route and use C++. Unreal supports cross-platform game development on your Intel® processor-based PC and Android*devices.
Unity 5 is extremely easy to learn and supports both Unity Script and C# programming support. Unity supports cross-platform game development on your Intel processor-based PC and Android* devices.
Marmalade is designed as a write once, execute anywhere engine. Developers can access low-level platform features for memory management and file access, while using C++ or Objective-C* for game scripting. Marmalade supports cross-platform game development on your Intel processor-based PC and Android* devices.
libGDX is an open-source, cross-platform game development framework for Windows*, Linux*, OS X*, iOS*, Android*, and Blackberry* platforms and WebGL-enabled browsers. It supports multiple Java* Virtual Machine languages.
Intel provides a number of tools for analyzing and optimizing your game. Does a particular section of your game cause long frame draw times? Do you want to optimize your code for multicore performance? Intel’s optimization tools can help you unleash the full performance of Intel hardware.
|Intel Optimization Tools||Description||Intel Resources|
GPA is a set of powerful, agile tools enabling game developers to get full performance out of their gaming platform, including (but not limited to) Intel® Core™ processors and Intel® HD graphics, as well as Intel processor-based tablets running Android.
Intel Vtune Amplifier gives insight into threading performance and scalability, bandwidth, caching, and much more. Analysis is faster and easier because VTune Amplifier understands common threading models and presents information at a higher, easily understood level.
Intel Compiler tools generate code that unlocks the full horsepower of Intel processors.
Intel TBB lets you easily write parallel C++ programs. These parallel programs take full advantage of multicore performance, are portable and composable, and have future-proof scalability.
Other tools to consider
Using these additional tools can further specialize your game. Generate realistic looking vegetation with efficient levels of detail (LODs), compose your Mozart-like audio masterpiece, or improve your global illumination with lifelike shadows and lighting. If you’re looking to push the limits of what is possible in game technology, consider the tools below.
|Wwise*||Multithreaded high-quality audio that integrates easily into multiple game engines and is easily deployed to multiple platforms.|
FMOD is a suite of tools for both game development and sound deployment. FMOD studio is an audio creation tool for authoring sounds for your game, while FMOD Ex is a playback engine for sound, with cross-platform compatibility and support for a variety of engines including Unity, Unreal, Cocos2d, and Havok*.
Autodesk’s Beast provides high-quality global illumination, simulating physically correct real-time lighting.
Autodesk’s Scaleform creates menu systems that are both lightweight and feature-rich. Scaleform supports multithreaded rendering, is easy to implement, and supports DirectX* 12.
Bink is a video codec with a self-contained library that does not require software installation. Bink supports multicore CPUs, such as 6th generation Intel processors, for smooth video playback of your game.
SpeedTree generates realistic trees with LODs for your game. SpeedTree supports per-instance and per-vertex hue generation to reduce the number of assets for your game, as well as shader optimizations for Intel HD graphics.
Umbra is multicore-optimized occlusion-culling middleware, compatible with integration support for Unity and Unreal engines.
Simplygon automatically generates new LODs by intelligently reducing the number of polygons in models that different LODs require.
We value your input! Feel free to comment if you have middleware you’d like to see added to this list. And share screenshots of what you’re working on with middleware in the comments section below.