Explore these Showcase Applications to see examples of what you can do with the Intel Perceptual Computing SDK 2013 Beta
These applications were created with the Intel® Perceptual Computing SDK. If you meet the system requirements below, you can download the applications, install them and check them out. If you don’t have the Creative* Interactive Gesture Camera Developer Kit yet, watch the videos to see the applications in action.
System Requirements for Showcase Applications
To run these applications, you will need a 2nd or 3rd generation Intel® Core™ processor-based PC running Windows 7* or Windows 8* desktop UI and a USB port. You will also need a Creative Interactive Gesture Camera (sign up here to apply for one) and the Intel Perceptual Computing SDK run-time installed (go here to download the Intel Perceptual Computing SDK).
A Million Minions, by Naked Sky Entertainment
A Million Minions is a humorous, cartoony action game that pits you - a castle in idyllic Youville - against an endless horde of cute and squishy minions. It all starts when three big, bad brothers steal your kingdom's candy scepter for nefarious purposes. You must retrieve it, else it may never rain candy again!
Kung Pow Kevin*, by Fingertapps
Kung Pow Kevin is a rhythm action game for gesture technology platforms. Using rhythm, movement and memory, users match patterns with their hands and body to score points and progress through the world of ‘Klap Chi’. Along the journey you are led by your sensei Kung Pow Kevin and with him you learn to master this ancient art form.
Lightning*, by SoftKinetic
Lightning is an augmented reality experience that lets users experience arching electricity through their fingertips. When a user stands in front of the camera they will see themselves mirrored in the monitor. Once they bring their hands into the play space (one or two hands – ten fingers) lightning will emit from their fingertips. The lightning will randomly arch between each finger. When two hands are present in the play space, the lightning will be attractive to arch between the fingers on each hand. Users can extend the lightning by moving their hands further apart in any direction. Regardless of the position of each hand, lightning will arch between the visible fingers.
Solar System*, by SoftKinetic
Solar System is an augmented reality demo where the user appears to hold the entire universe within the palms of their hands. When a user stands in front of the camera they will see themselves mirrored in the monitor amidst the galaxy. The user can rotate and scale (zoom) the galaxy by moving both hands in unison. With the sun as the center axis, users can rotate around the galaxy by rotating their hands in any direction. To zoom in and out, users need only move their hands closer together or farther apart. If the player brings their hands close together the galaxy will disappear. Opening one's hands from a closed position will activate a “big-bang” blast radius where the galaxy will reappear from. To encourage a more playful appeal, the look of the demo will take on a less realistic look in favor of a more comical look that exaggerates the features of each planet in our solar system.
Ballista*, by SoftKinetic
Ballista allows the user to activate a virtual slingshot and fire cannon balls at forted walls and explosives. Launch the cannon balls by pulling back on the virtual slingshot, similar to a pinball pull; aim your trajectory by moving your hand around, and let go. The goal is to aim the cannon ball in the path of destructible objects and watch them topple and detonate the exploding props.