Gabor joined Intel’s Advanced Rendering Technology team in 2015, following his internship in 2013. He received his diploma in Computer Science from the Budapest University of Technology and Economics in 2009, then pursued his PhD in the graphics research group of Karlsruhe Institute of Technology, where he is expected to defend his dissertation soon. His further experiences in the industry include collaborative research with Crytek and an internship at Walt Disney Animation Studios. His primary research interests are shading reuse in real-time rendering architectures, stochastic sampling and geometry subdivision.
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