Chuck Lingle manages the Advanced Rendering Technology team inventing new, forward-looking rendering and rendering programming model technologies on Intel platforms. Before joining Intel, Chuck managed software engineering teams at DreamWorks Animation, developing Animation Tools and Core Systems. At Autodesk, he directed software development behind multiple releases of 3D Studio Max as well as a next-gen DCC toolset interactively rendering and animating in complex sets. Prior to Autodesk, he built flight simulator software on SGI platforms and led development of a flight-simulation renderer optimized for Cray supercomputers. In addition, Chuck oversaw advanced research projects surrounding Autodesk and DreamWorks tools as well as DARPA programs in flight simulator rendering and terrain generation.
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