This sample has been retired as it either was developed for earlier generation hardware or the sample has been superseded by a newer sample with an advanced algorithm. The sample is still available for download if desired.
Features / Description
This sample demonstrates how to render large-scale terrains on Intel® microarchitecture code name Sandy Bridge in real time by efficiently distributing the tasks between the CPU cores and the processor graphics unit. The input height map is preprocessed into a hierarchical quad tree representation which is used to render the terrain with adaptively selected level of detail (LOD). The adaptive simplified triangulation is compactly encoded to save runtime processing and memory space. LOD construction is asynchronously performed by the CPU cores while rendering is done by the processor graphics unit, which provides stable frame rate.
- CPU: Intel® Advanced Vector Extensions (Intel® AVX)-enabled x86 (Intel® microarchictecture code name Sandy Bridge or better suggested)
- GFX: uses Microsoft DirectX* 11 graphics API on Microsoft DirectX* 10 (or better) hardware
- OS: Microsoft Windows* 7 SP1 (for Intel AVX support)
- MEM: 2 GB of RAM or better
- Microsoft DirectX* SDK (June 2010 release or later)
- Microsoft Windows* SDK May 2010
- Microsoft Visual Studio* 2010 (Intel AVX support required) or Intel® C++ Compiler version 11
- Microsoft* C Run-Time Libraries (CRT) 2008/2010
SNB TerrainDOWNLOAD PROJECT
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This software is subject to the U.S. Export Administration Regulations and other U.S. law, and may not be exported or re-exported to certain countries (Burma, Cuba, Iran, Libya, North Korea, Sudan, and Syria) or to persons or entities prohibited from receiving U.S. exports (including Denied Parties, Specially Designated Nationals, and entities on the Bureau of Export Administration Entity List or involved with missile technology or nuclear, chemical or biological weapons).