Intel® is excited to present the pre-beta version of Skeletal Hand Tracking library. This library aims to enrich and re-imagine the human-computer interface by extending the ubiquity and interaction of the human hand into virtual 3D environments.
The Skeletal Hand Tracking library is designed to track the 3D pose of the user’s hand based on depth data from the Intel® Perceptual Computing SDK on a system with a Creative Interactive Gesture Camera™. In each frame, the library provides the full 6-DOF position and orientation of 17 bones of the hand; this data is suitable for enabling physically-based or similar interactions within a virtual 3D environment.
The Skeletal Hand Tracking library is accessible through a simple C API, with supporting C++ code to facilitate quick application integration. Additional samples are also provided to demonstrate the technology and its usage. At this time, we invite highly-skilled 3D graphics and interaction C/C++ developers to download this library and explore interaction possibilities. Be sure to avail yourself to the videos, samples, tutorials, updates, and documentation, which may be provided by Intel during this experimental period. Please use the forum to communicate with us and tell us of your experiences in using the Skeletal Hand Tracking library – posting bugs, questions, what-ifs, and your wild uses of this technology.
The capability of the library is limited and may not always produce accurate results. This module and its associated APIs may be improved over time and may or may not be integrated into the Intel® Perceptual Computing SDK. There is an ongoing effort to improve the robustness and accuracy of this technology. At this time, this library is being made available as an experimental release, thus enabling creative developers to begin exploring application possibilities that capitalize on this information rich and natural input device - the human hand.
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