Welcome back to my humble attempt to re-write the rule book on teleconferencing software, a journey that will see it dragged from its complacent little rectangular world. It’s true we’ve had 3D for years, but we’ve never been able to communicate accurately and directly in that space. Thanks to the Gesture Camera, we now have the first in what will be a long line of high fidelity super accurate perceptual devices. It is a pleasure to develop for this ground breaking device, and I hope my ramblings will light the way for future travels and travellers.
This week we are getting our hands deep into the sdk and the how we will use it to control Stargate Gunship.
Week 2 of the Ultimate Coder Challenge is now behind us, and quite frankly, it’s amazing that we’re only at week 2 with the amount of progress that has been made: playable demos, workable frameworks, and actual renderings of 3D/perceptual computing technology in action have all been presented this week. Here’s what our challengers have been up to:
This week, a few of the developers involved in Ultimate Coder: Going Perceptual jumped on a Google+ Hangout to discuss how the contest was going, their challenges, and what they were really excited about. We had a good group of folks, including Chris Allen (Brass Monkey/Infrared5), Giuseppe Landolina (Simian Squared), Lee Bamber (The Game Creators), Chris Skaggs (Code-Monkeys) and Steff Kelsey (Infrared5). You can watch the whole thing here:
Well, it's week 2 now and development is carrying on apace. I've managed to get a fair bit into Huda in the first week, so the question has to be asked "Will Peter manage to maintain this awesome pace?" We all know that was the question you wanted to ask, but were far too nice to ask, so we'll take it as read, shall we?
Hey everyone, chip here with Sixense Studios.
This week our team made a ton of progress on our game Kiwi Catapult Revenge. In their posts, the judges made some suggestions that the projects we are undertaking are ambitious and are perhaps a bit more than what can be accomplished in seven weeks. We have to agree that none of the teams are taking the easy way out, and we feel that because everyone is taking on such lofty goals it will only spur on more creativity from the entire group of competitors.
Good morning and thanks for popping in to our cozy little corner of the blogosphere, it's week two of the Ultimate Coder: Going Perceptual Challenge and I'm here to give you the low-down on what we've been up to!
I've just made a warm pot of tea and have managed to find a single perfectly formed biscuit in the tin (Rob's brutish foraging has left most of them in pieces, what a crime!) but I've got what I need to get comfortable and reveal all…
Well, this is the first week of coding for the Perceptual Computing challenge, and I thought it might be interesting for you to know how I'm approaching developing the application, what I see the challenges as being, and any roadblocks that I hit on the way. I must say, up front, that this is going to be a long post precisely because there's so much to put in here. I'll be rambling on about decisions I make, and I'll even post some code in for you to have a look at if you're interested.