Code Samples

Asteroids and DirectX* 12: Performance and Power Savings

Initially shown at SIGGRAPH 2014, Intel's Asteroids code sample uses the Microsoft DirectX* 12 graphics API to render a scene of 50,000 fully dynamic and unique asteroids in two modes: maximum performance and maximum power saving. The application can switch between using the DirectX 11 and DirectX 12 APIs at the tap of a button. Get the sample here!
  • Developers
  • Microsoft Windows* 10
  • Game Development
  • Windows*
  • GameCodeSample
  • Asteroids
  • DirectX 12
  • graphics API
  • GameDev
  • Microsoft DirectX*
  • Game Development
  • Graphics
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