Code Sample

准确检测应用中的英特尔® Software Guard 扩展

The Intel® Software Guard Extensions (Intel® SGX) SDK provides three functions for detecting and enabling Intel SGX support on systems. The key question for software developers is: what is the proper way to detect Intel SGX support on a system so that their applications and their installers behave accordingly?
  • Microsoft Windows* 8.x
  • Intermediate
  • Intel® Software Guard Extensions (Intel® SGX)
  • Security
  • 已归档 - 面向增强现实的自主导航介绍

    This article provides an introduction to autonomous navigation and its use in augmented reality applications, with a focus on agents that move and navigate. Autonomous agents are entities that act independently using artificial intelligence, which defines the operational parameters and rules by which the agent must abide. The agent responds dynamically in real time to its environment, so even a simple design can result in complex behavior. An example is developed that uses the Intel RealSense camera R200 and the Unity* 3D Game Engine.
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Game Development
  • Intel® RealSense™ Technology
  • Windows*
  • C/C++
  • Intermediate
  • Intel® RealSense™ SDK
  • Intel® RealSense™ Technology
  • GameCodeSample
  • depth camera
  • autonomous navigation
  • Adaptive Screen Space Ambient Occlusion

    This article introduces a new implementation of the effect called adaptive screen space ambient occlusion (ASSAO), which is specially designed to scale from low-power devices and scenarios up to high-end desktops at high resolutions, all under one implementation with a uniform look, settings, and quality that is equal to the industry standard.
  • Professional
  • Professors
  • Students
  • Microsoft Windows* 10
  • Game Development
  • C/C++
  • Microsoft DirectX*
  • Graphics
  • OpenGL* 性能提示:相比图像,纹理具有更出色的渲染性能

    This article discusses why using a texture rather than an image can improve OpenGL rendering performance. It is accompanied by a simple C++ application that alternates between using a texture and using an image. The purpose of this application is to show the effect on rendering performance (milliseconds per frame) when using the two techniques.
  • Game Development
  • OpenGL*
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