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Parallel Processing with DirectX 3D* 12

We will examine rendering parallel topics using Direct3D* 12. We will use the results from the paper, A Comparison of the Intel® Core™ i5 Processor and Intel® Core™ i7 Processor with Visualizations in OpenGL* and Oculus* VR, and extend the code there to contain a Direct3D 12 renderer, after which we are going to re-implement its particle system as a Direct3D 12 compute shader. You can find the sample code described in this article at the download link above.
  • Game Development
  • Game Development
  • Virtual Reality
  • 使用英特尔® SPMD 程序编译器实现游戏 CPU 的矢量化

    使用英特尔® SPMD 程序编译器(在之前的文档中通常被称作 ISPC)将高度矢量化的 GPU 计算内核迁移至 CPU 代码。附上 Github 代码示例的链接,以帮助您使用备用 CPU 周期创建更丰富的游戏体验。
  • Microsoft Windows* 10
  • Game Development
  • C/C++
  • Intel® Advanced Vector Extensions (Intel® AVX)
  • Intel® Streaming SIMD Extensions
  • Message Passing Interface (MPI)
  • Game Development
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