Tutorial

Intel® Ultimate Coder Challenge For IoT – Team Update: Proximarket

Proximarket is designing highly usable industrial network solutions using proximity technology into new configurations. By leveraging existing concepts like Google's* Physical Web while complementing exciting technology like the Intel® Curie™ module, Intel® Edison module, and the Dell* IoT Gateway, Proximarket is turning existing proximity concepts on their heads by deploying beacon transmitters on consumer carried shopping carts while mounting receiver circuits on store shelves.

API without Secrets: Introduction to Vulkan* Part 4

This tutorial presents how to add vertex attributes to a graphics pipeline and how to create vertex buffers and bind them during command buffer recording. It teaches how to create memory objects that backs buffer storage, and how map them to upload data from the CPU to the GPU. Here also dynamic pipeline states for the viewport and scissors test are introduced.
  • Linux*
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Game Development
  • Windows*
  • C/C++
  • Beginner
  • Intermediate
  • Vulkan API
  • api
  • render pass
  • framebuffers
  • graphics pipeline
  • Viewport
  • rasterization
  • multisampling
  • command pool
  • Command Buffers
  • vertex attributes
  • vertex buffer
  • OpenGL*
  • Graphics
  • Rendering
  • 没有任何秘密的 API: Vulkan* 简介第 4 部分

    This tutorial presents how to add vertex attributes to a graphics pipeline and how to create vertex buffers and bind them during command buffer recording. It teaches how to create memory objects that backs buffer storage, and how map them to upload data from the CPU to the GPU. Here also dynamic pipeline states for the viewport and scissors test are introduced.
  • Linux*
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Game Development
  • Windows*
  • C/C++
  • Beginner
  • Intermediate
  • Vulkan API
  • api
  • render pass
  • framebuffers
  • graphics pipeline
  • Viewport
  • rasterization
  • multisampling
  • command pool
  • Command Buffers
  • vertex attributes
  • vertex buffer
  • OpenGL*
  • Graphics
  • Rendering
  • vHost User Multiqueue for Open vSwitch* with DPDK: Basic configuration and usage

    This tutorial describes how to increase bandwidth to VM vHost-user port types in an Open vSwitch with DPDK server deployment, covering two use cases for using vHost-user multiqueue with a VM on OVS with the DPDK. It demonstrates the utility commands to configure mutliqueue at the vSwitch, QEMU, and VM levels, and covers the type of test traffic required to examine and verify multiqueue is working correctly in both a kernel interface and DPDK port inside the guest.
  • Linux*
  • Networking
  • Network Functions Virtualization (NFV)
  • Software Defined Networking (SDN)
  • Implementing User Experience Guidelines in Intel® RealSense™ Applications

    In this article, we cover an application that was developed for the use of Intel® RealSense™ application developers to help visualize UX requirements and implement these guidelines in code. The source code for the application is available for download through this article.
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Intel® RealSense™ Technology
  • Windows*
  • C#
  • C/C++
  • Intel® RealSense™ SDK
  • Intel® RealSense™ Technology
  • Microsoft DirectX*
  • User Experience and Design
  • Intel® Quark™ Microcontroller D2000 - Accelerometer Tutorial

    Intel® System Studio for Microcontrollers includes multiple samples to help you get up to speed with its basic functionality and become familiar with the Intel® Quark™ Microcontroller Software Interface (Intel® QMSI). This sample application reads and outputs accelerometer data to the serial port, and also uses the Intel® Integrated Performance Primitives for Microcontrollers (DSP functions) library to compute root mean square, variance, and mean for the last 15 Z axis readings.

  • Internet of Things
  • Intermediate
  • Intel® System Studio for Microcontrollers
  • Enabling vCPE with OpenStack* - Prepare the VNFs

    This blog post, the second of a series of three, shows how to create images to emulate two types of virtual network functions (VNFs) when setting up virtual Customer Premises Equipment (vCPE) in OpenStack. The images being created are the bump-in-the-wire operation, such as frame-forwarding (L2 VNF), and software routing (L3 VNF).
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