Tutorials

[Video How-To] Intel AppUp Developer Program - Il processo di submission (Roberto Freato)

 

Roberto Freato, il Guru di Intel AppUp® per tutto quello che riguarda Microsoft e il Framework .Net, ha realizzato per il nostro programma dedicato agli sviluppatori un webcast introduttivo che spiega in pochi semplici passi cosa è necessario fare per preparare e sottomettere la propria applicazione perchè venga inserita con successo nel catalogo di Intel AppUp® Center passando correttamente tutti gli step di convalida e validazione.

Webinar: Getting Started with Intel® SDK for OpenCL* Applications

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Description

Developing parallel applications that take advantage of all the compute resources available on the underlying system is not a trivial task, and doing that across multiple devices in a standard manner is even more difficult.

  • Developers
  • Intel® SDK for OpenCL™ Applications
  • OpenCL™ Code Builder
  • OpenCL*
  • Graphics
  • Fluid Simulation for Video Games (part 9)

    This is a series on fluid simulation for games. This article describes how to approximate buoyant & gravitational forces on a body immersed in a varying density fluid. Bodies immersed within the fluid float or sink depending on mass of fluid displaced.
  • Developers
  • Game Development
  • Intel® Threading Building Blocks
  • Intel® INDE
  • GameCodeSample
  • fluid simulation
  • vorticity
  • body buoyancy
  • Archimedes Principle
  • Game Development
  • Graphics
  • Fluid Simulation for Video Games (part 6)

    This is a series of articles on fluid simulation for video games. This article describes a radically different technique for computing velocity from vorticity, one of the cornerstones of the fluid simulation presented in these articles.
  • Developers
  • Game Development
  • Intel® Threading Building Blocks
  • Intel® INDE
  • fluid dynamics
  • computational fluid dynamic
  • visual computing
  • fluid simulation
  • vorticity
  • Game Development
  • Graphics
  • Fluid Simulation for Video Games (part 5)

    This is a series of articles on fluid simulation for video games. This article describes a process for profiling CPU usage and uses that information to optimize and further parallelize the code so that it runs faster.
  • Developers
  • Game Development
  • Intel® Threading Building Blocks
  • Intel® INDE
  • fluid dynamics
  • computational fluid dynamic
  • visual computing
  • fluid simulation
  • Game Development
  • Graphics
  • Optimization
  • Parallel Computing
  • Fluid Simulation for Video Games (part 3)

    Simulation of fluids in games has been limited due to the computational challenges. This article describes numerical techniques used to compute approximate solutions to fluid motion.
  • Developers
  • Game Development
  • Intel® Threading Building Blocks
  • Intel® INDE
  • GameCodeSample
  • fluid dynamics
  • computational fluid dynamic
  • visual computing
  • fluid simulation
  • Game Development
  • Graphics
  • HTML5 How-To Video Series for Ultrabooks

    HTML5 is fastly becoming an effective cross platform development language, helping developers write and manage code they can deploy on multiple devices. We've pulled together a series of videos to help developers get a basic understanding of HTML5 for development of Ultrabook applications.

  • Intel AppUp® Developers
  • Windows*
  • HTML5
  • video
  • ultrabook
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