Case Study

How F5 Networks Profiles for Success

When Seattle-based F5 Networks, Inc. needed to amp up its BIG-IP DNS* solution for developers, it got help from Intel.

Business users expect their applications to be fast, secure, and always available. Anything less is unacceptable. That’s why F5 gives the developers who build those applications the tools they need to deliver maximum speed, security, and availability.

  • Intel® Parallel Studio XE
  • Intel® Parallel Studio XE Cluster Edition
  • Intel® Parallel Studio XE Composer Edition
  • Intel® Parallel Studio XE Professional Edition
  • Intel® VTune™ Amplifier
  • Novosibirsk State University Gets More Efficient Numerical Simulation

    Russia's Novosibirsk State University boosted a simulation tool’s performance by 3X with Intel® Parallel Studio, Intel® Advisor, and Intel® Trace Analyzer and Collector, cutting the standard time for calculating one problem from one week to just two days.

  • Intel® Parallel Studio XE
  • Parallel Computing
  • NetUP 利用英特尔® 媒体软件开发套件向全球数百万观众转播里约奥运会赛事

    2016 年 8 月,全球各地的 50 万粉丝来到里约热内卢,观看为期 17 天的夏季奥运会。 同时,全球数百万观众在电视机屏幕前观看了奥运会直播。

    在不同的大陆上进行实况电视转播是一项艰巨的任务,需要可靠的设备和灵活的技术支持。 对全球最大的多媒体新闻机构 - 汤森路透 (Thomson Reuters) 来说,这是个不小的挑战。

    为了迎接挑战,汤森路透选择了 NetUP 作为技术合作伙伴,使用 NetUP 设备进行了从里约热内卢到纽约与伦敦办事处的实况转播。 NetUP 与英特尔携手开发了 NetUP 转码器,使用了英特尔® 媒体软件开发套件,该套件是一款跨平台的 API,用于在 Windows* 上开发媒体应用。

  • Intel® Media SDK
  • Media Processing
  • Optimization
  • 借助英特尔集成显卡,优化提升PC版 Halo War*2 性能

    当来自英国的顶级工作室 Creative Assembly* 开始开发 Halo Wars* 2 时,他们的目标很宏伟,他们希望游戏在 DirectX* 12 支持的各种设置上运行,在各个硬件层面上都具有较强的可玩性——包括高级台式机 PC 配置和笔记本电脑。 尽管通过一系列的优化,配有独立显卡的高端系统的游戏体验在不断增强,他们团队仍将进一步探索针对英特尔集成显卡和多核处理功能如何进行游戏优化。
  • Game Development
  • Graphics
  • Optimizations Enhance Halo Wars* 2 For PCs with Intel Integrated Graphics

    When top UK-based studio Creative Assembly* began their ambitious work on Halo Wars* 2, they wanted the game to run on a variety of settings supported by DirectX* 12, and to be playable up and down the hardware ladder. While many of the optimizations also enhanced the game for high-end systems with discrete graphics cards, this white paper will explore the team’s efforts for Intel® Integrated Graphics and multicore processing functions.
  • Game Development
  • Graphics
  • Why threading matters for Ashes of the Singularity*

    By building a new engine and using Direct3D* 12, Oxide made it possible for Ashes of the Singularity to use all available processor cores. It runs great on a typical gaming system and scales up to run even better on systems with more cores. You can use these same techniques in your game to get the best performance from your CPU.
  • Game Development
  • Graphics
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