Case Study

Intel Continues Quest for New Talent, as SMU Guildhall Dazzles With Fire and Ice

Imagine that you are Kaya, a young woman of the northern tribe. Your people worship the nature goddess but, having fallen out of favor with this celestial being, are now denied the sacred knowledge of fire and ice. Your task: traverse an ancient temple to learn the power of these elemental forces and show your people the ways of balance. You achieve this by reaching the highest terrace, the Elemental Temple.
  • Game Development
  • Intel® University Games Showcase
  • Student Gaming
  • Game Development
  • Scale-Up Implementation of a Transportation Network Using Ant Colony Optimization (ACO)

    In this article an OpenMP* based implementation of the Ant Colony Optimization algorithm was analyzed for bottlenecks with Intel® VTune™ Amplifier XE 2016 together with improvements using hybrid MPI-OpenMP and Intel® Threading Building Blocks were introduced to achieve efficient scaling across a four-socket Intel® Xeon® processor E7-8890 v4 processor-based system.
  • Professional
  • Professors
  • Students
  • Linux*
  • Machine Learning
  • Modern Code
  • Server
  • C/C++
  • Intermediate
  • Message Passing Interface (MPI)
  • OpenMP*
  • Ant Colony Optimization (ACO)
  • Cluster Computing
  • Development Tools
  • Parallel Computing
  • Threading
  • Chain of Things Solar Case Study: Blockchain+IoT Security

          With partners ElectriCChain, SolarCoin, Solcrypto, Bitseed, IOTA, and RWE, the first Chain of Things Case Study Event focused on the secure logging of solar energy production data to a distributed blockchain ledger.

  • Code for Good
  • JavaScript*
  • Python*
  • Advanced
  • blockchain
  • Solar
  • CoT
  • Big Data
  • Internet of Things
  • Open Source
  • Power Efficiency
  • Security
  • Sensors
  • Signaling the Future with Intel® RealSense™ and GestureWorks Fusion*

    Learn how GestureWorks Fusion used advanced multi-modal input to create a powerful and intuitive system capable of interpreting voice and gesture commands. The study shows how Ideum used the Intel® RealSense™ SDK's cursor mode capability to enable developers to quickly and easily interact with legacy applications designed for the keyboard and mouse. The article also outlines some of the challenges the designers and developers faced and provides an overview of how Ideum addressed the issues using a combination of Intel- and Ideum-developed technologies.
  • Microsoft Windows* 10
  • Intel® RealSense™ Technology
  • Windows*
  • Beginner
  • Intel® RealSense™ SDK
  • Intel® RealSense™ Technology
  • 案例研究:在英特尔® Edison 平台上实现 ZigBee*,助力构建智能会议系统

    1 - 简介

    在许多企业中,会议室的利用率非常低。 原因有两点: 员工可能会预定会议室,但是从来不会在预定时间使用,或者会议可能会提早结束,让会议室 处于闲置状态。

    我们开发了智能会议室系统(SCR 系统)来帮助解决这些问题。 SCR 系统包含英特尔® Edison 开发板、Arduino 扩展板、Android 智能手机、推送服 务器和 ZigBee 传感器(包括 ZigBee 光传感器、ZigBee 红外线传感器、ZigBee 智能插座和 ZigBee 报警器)。 借助该系统,我们可以检测到会议室内 的实时环境状况,我们的系统可以判断该会议室内是否有人并通知推送服务器安排会议室,帮助高效、便捷地使用会议室空间。

    ZigBee 是一套高级通信协议规范,用于使用小型低功耗数字无线技术构建创建个人局域网。 ZigBee 基于 IEEE 802.15.4 标准。 ZigBee 协议主要面 向需要低功耗且能够容忍低数据速率的嵌入式应用。 其创建的网络将使用非常少的功耗。 单个设备必须具备最少两年的电池续航时间才能够通过 ZigBee 认证。 家庭自动化(如智能占用传感器、智能照明和温控)是典型的 ZigBee 应用。

  • Internet of Things
  • Технология Intel® RealSense™ в игре Ombre Fabula* с управлением жестами

    Ombre Fabula uses the Intel® RealSense™ SDK to create a gesture-controlled interactive shadow play. This article describes the app's development, including details and code snippets explaining how the developers accurately sensed different hand-shapes by using custom blob-detection algorithms.
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Intel® RealSense™ Technology
  • Windows*
  • C#
  • Intel® RealSense™ SDK
  • Intel® RealSense™ Technology
  • gesture
  • Prefrontal Cortex
  • 大屏电视摄像头娱乐应用

    大屏幕电视,作为客厅中的家庭共享娱乐设备,除了观看电视/视频之外,互动/游戏娱乐也是重要的内容。电视上的互动和电视游戏,在国内外的表现有很大的区别。

    电视游戏(TV Game/Console Game),指的是使用电视作为显示设备来玩的电子游戏。在国外,尤其是欧美日国家,游戏主机的普及率较高;玩家可以稳定地获得高质量游戏。由于购买一款正版游戏往往需要付出相当于人民币几百元的钞票,玩家倾向于深度地玩每一款购买的游戏。

    而在国内,由于游戏主机售价普遍较高,再加上正版游戏的费用,导致游戏主机在国内的销量和普及率处于很低的状态。所以在国内家庭客厅,主要显示设备是大屏智能电视。数据显示,2015年国内电视零售销量为4674万台,其中智能电视穿透率73%。所以国内的电视游戏指的是运行在智能电视上的游戏,且多为免费网络游戏,用户无需额外付出主机和单个游戏的购买费用(中国玩家长期习惯于网络游戏和免费获得的游戏)。

    Intel® RealSense™ Technology Casts Light on the Gesture-Controlled Shadow Play of Ombre Fabula*

    Ombre Fabula uses the Intel® RealSense™ SDK to create a gesture-controlled interactive shadow play. This article describes the app's development, including details and code snippets explaining how the developers accurately sensed different hand-shapes by using custom blob-detection algorithms.
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Intel® RealSense™ Technology
  • Windows*
  • C#
  • Intel® RealSense™ SDK
  • Intel® RealSense™ Technology
  • gesture
  • Prefrontal Cortex
  • Playing at Ghosts: Face Tracking in Mystery Mansion*

    Mystery Mansion is a hidden-object adventure game whose UI uses face tracking exclusively. In this article the developer, Cyrus Lum, provides code snippets and advice about the challenges he faced when creating his game.
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Game Development
  • Intel® RealSense™ Technology
  • Windows*
  • Intel® RealSense™ SDK
  • User Experience and Design
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