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Bay Area Game Developers MIX it up with Intel

August 24, 2016 | 0 comments

Bay Area game developers came together on Aug 16th at the Moscone center in San Francisco to attend IDF (Intel Developer Forum 2016), network and learn about the latest in game development.

Indies with Intel at PAX West

August 22, 2016 | 0 comments

I’m excited to share that this year, at PAX West, the Intel booth will have two demos featuring innovation from indie game developers.

IDF16: Intel® Software Recap

August 22, 2016 | 0 comments

Software, Networking and IoT Create “Best of All Worlds” at Intel Developer Forum 2016 If you were among the 6,000+ participants at IDF16, you could make music with Shapesong Music VR, create photo booths with Intel® Arduino 101* or use Intel® Software to build a powerful IoT-based automobile...

Webinar: Edge Sensor Management With Visual Tools

August 17, 2016 | 0 comments

Date: Friday, August 26, 2016 Time: 9 – 10 a.m. PST Presenter: Daniel Holmlund, Intel Corporation Location: This is an online webinar.

Part 3 of the Intel® Software Guard Extensions Tutorial Series is Coming Soon

August 17, 2016 | 0 comments

Part 3 of my Intel® Software Guard Extensions Tutorial Series is ready to go, but is being held up in a legal approval loop. I expect this to be resolved in the next week or two. I apologize for the delays. The good news is, this delay should only happen once. I am still committed to this series,...

Three Intense Days Attending IDF, a Personal Feedback

August 17, 2016 | 0 comments

I'm here at IDF (Intel Developer Forum) in San Francisco. It's 3 days, Tuesday, Wednesday, and Thursday. It's a lot of fun. Learning about new technologies being released -- Intel releases its new products at IDF -- is fun. To be truthful, I knew about most of them already — “leaking” information...

The Best of Modern Code | August

August 16, 2016 | 0 comments

Winners of the 2016 Intel® Level Up Game Dev Contest

August 15, 2016 | 2 comments

This year’s Intel® Level Up Game Dev Contest fielded the largest number of submissions ever. The field was whittled down to 25 finalists by a team of screeners from Intel who work with the games industry. The finalists represented the top 5 games in each of the 5 genres. The finalists went on to...