Version 1.2 of the Smoke Tech Demo released for download

As a lot of you probably already know, Smoke is a tech demo that showcases a framework to support n-way threading of game technologies. By properly threading a game it can have more accurate physics, smarter AI, more particles, and/or a faster frame-rate. Smoke demonstrates one way to achieve better games.

This week the smoke team released version 1.2 of the Smoke Tech demo.   What's new with this release?

    • a simpler build and compatibility with Visual Studio 2008 SP1

    • Fixed occasional crash when subdividing objects, after physics collision

    • Fixed a number of memory leaks and uses of uninitialized memory

    • Ambient lighting now lights the shaded side of objects

    • Smoke runs faster, mostly due to speedups in fire object code

You can read about it and download the new version here

For more complete information about compiler optimizations, see our Optimization Notice.

1 comment

Koichi Senada's picture

Arti, thank you for the post!
By the way, why not to tag it with the "Smoke" tag?
The "Smoke" tag related info can be found here:

We are discussing whether is it possible for articles to have tags also:

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