Visualize this! a talk with Saber Interactive @GDC 2011

Welcome to Visualize this! the show where we talk about game development. This is one of the interviews I recorded at GDC San Francisco this year.

My guest is Rick Raymo - Director Game Content, Saber Interactive.

Download Link - High Quality MP4 Video File (Large)

Questions :
1. Tell us about your role and Saber Interactive
2. Before we get into discussing Inversion and Battle LA, can you talk about how Saber Interactive was founded?
3. I believe you also have a very geographically dispersed team, how do you make that work effectively?
4. You are releasing Battle LA next week (I read the release date as 3/11), tell us what makes this game stand out? (you can also refer to the release style here) 5. Another upcoming game is Inversion which has what I think is something like a gravity manipulation engine? Was making it work on a multiple platforms any harder?
6. You also use Havok extensively, how does that help in making the gameplay more compelling?
7. You have a very high tech engine, what makes it stand out from others?
8. What has your experience been optimizing for Intel platforms?
9. I read you are working on a big name game? Anything you can share?

I am always looking for community feedback and questions. You can email them to or provide on twiter @artigupta

You can watch Visualize This! live alternate Tuesdays at noon Pacific on Intel Software Network TV, our new 24/7 interactive video channel. Come chat with us, or browse the On Demand section to see past episodes of our shows.
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