GDC 2011: Leigh Davies from Intel talks about Morphological Anti-Aliasing

Well, here the first blog post live from Game Developers Conference Europe 2011. It's all about Morphological Anti-Aliasing (MLAA) which helps game developers to create better looking 3D gaming titles with less effort and less costs.

The trick behind MLAA in comparison to standard Multisample Anti-Aliasing (MSAA): after rendering a whole scene MLAA takes care of softening pixel by pixel by using blur effects which is working quick and cost saving.

And who is able to explain this very crisp and clear? Exactly, Leigh Davies who is presenting this technique with the help of a short software demo from the Intel booth 15 here at GDCE 2011. So, please start my video interview I conducted with Leigh here in Cologne, Germany at Game Developers Conference 2011. Have fun!

Start this video interview by clicking the picture
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