Official Release Expands Free Offering with Enhanced Prototyping and Autodesk® Scaleform®; PC Exporter Announced at $499 per Seat
Havok™, a leading provider of 3D game development technology, recently announced that it has unveiled the first full release of its free end-to-end mobile game development engine, Project Anarchy™. The new version adds a range of features and enhancements including Autodesk’s Scaleform® for free, full support for Tizen OS, a new packaging tool for application data management, as well as expanded rapid prototyping through both Lua binding extensions and support for a new vSceneViewer mobile app that allows developers to quickly preview and share their work.
Additionally, Havok announced the details of its Project Anarchy PC Exporter upgrade. Allowing users to utilize the familiar Project Anarchy toolset and release their mobile projects on PC, the Project Anarchy PC Exporter will ship in Q1 2014 and will be priced at $499 per seat.
“We are thrilled to take Project Anarchy out of beta with this release,” said Ross O’Dwyer, Head of Developer Relations at Havok. “Since making the beta available this summer, we’ve been listening to the users and working to expand our offering, not only with the features, but also the business models the community has asked for. With the accelerated prototyping and powerful UI experiences offered by this first full Project Anarchy release, we’re looking forward to even more developers coming on board and creating anarchy with us.”
Project Anarchy includes Havok’s Vision Engine together with access to Havok’s industry-leading suite of Physics, Animation and AI tools as used in cutting-edge franchises such as Skyrim™, Halo, Assassin’s Creed®, and Uncharted. With features like an extensible C++ architecture, a flexible asset management system, advanced Lua debugging, rapid prototyping with the vSceneViewer functionality, full integration with fmod® and Autodesk Scaleform, and customizable game samples and tutorials, Project Anarchy offers game developers the ability to quickly iterate on their ideas and create incredible gaming experiences.
As a leading provider of games development technologies, Havok has over 13 years of experience servicing the most demanding technology requirements for leading customers in the commercial games and entertainment industry. A combination of superior technology and dedication to delivering industry leading support to its customers has led to the company’s technologies being used in over 500 of the best known and award-winning titles including Halo 4, Halo: Spartan Assault, Assassin’s Creed 4, Metal Gear Rising: Revengeance, Injustice: God Among Us, DmC: Devil May Cry, The Elder Scrolls V: Skyrim, Guild Wars 2, and Modern Combat 4: Zero Hour.
Havok works in partnership with the world’s best known publishers, developer studios and developer teams, including Microsoft Game Studios®, Sony Computer Entertainment Inc., Nintendo®, Ubisoft®, NC Soft, Rockstar, EA, Bethesda ™, Insomniac, Relic, Bungie, Naughty Dog, Evolution Studios and Guerrilla Games. Its cross-platform, professionally supported technology is available for the Xbox One® and Xbox 360™ video game and entertainment systems, PlayStation®4 and PlayStation®3 computer entertainment systems, Wii™, Wii U, PlayStation Vita®, Android™, iOS, Windows® 8 (Desktop, Tablet and Phone), Windows 7, Apple Mac OS and Linux.
Havok’s products have also been used to drive special effects in movies such as Harry Potter, Watchmen, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Shanghai, and Germany. Havok is an Intel® owned company.
Autodesk and Scaleform are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries.