Figure 1- Along the wall: Pat Baker (CGCC), Renee Levin (Intel), Rick Heumann (Chandler Vice Mayor), Brad Hill (Intel) and Don Wilde (Intel), listening and taking notes from the experts
The kickoff proved nearly too much for one room, with early literacy experts imparting knowledge, Vice Mayor Rick Heumann emphasizing the importance of this task, more than a half-dozen Intel volunteers ready to help and many students eager to get started.
Figure 2- Terri Clark (left), Don Wilde (middle), and Cathy Otto (right) elaborating on their experience and learnings
Figure 3- Brad (left) and Ashish (right) drop some knowledge
Making Games for Learning
Drag and drop word parts to form words which are then spoken by the game
Upon seeing image of an animal, select animal name from multiple choices presented
Given an outline and starting letter, select primary color of picture. Correct selection fills image and displays/reads shape name
Catch falling letters to spell the name of the object displayed
Given an image and multiple options, select object name
Given a fruit image, accept or reject suggested word
Level 1: Cycle through randomly-ordered letter images and hear the names.
Drag and drop the requested object into the target location
These games are excellent examples of how games can put kids on a positive path. Next month, we will be holding the second hackathon, where the participants kick things into high gear, accompanied by students who were unable to attend previously. The first hackathon produced great proof-of-concept games, and the next will result in more playable creations for our nonprofit partners to use in their crusade for a more literate population.
You can read more about this hackathon in Meghan McCoy’s article in the SanTan Sun paper - http://www.santansun.com/youth