Archived - Intel® RealSense™ Blog Series: Interview with Gerry Mukti, CMO of Nightspade Games

The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.

The RealSense™ App Challenge 2014 is an exciting competition meant to spur developers from all over the world to forge new ground in the field of perceptual computing. Voice control, gesture recognition, facial analysis, and augmented reality are just some of the ideations we’re looking forward to in this challenge. Evolved from the 2014 Perceptual Computing Challenges and utilizing the Intel® RealSense™ SDK for Windows Beta and Developer Kit as well as the Intel 3D gesture camera, developers will be tasked with the challenge of designing innovative new ways that RealSense™ technology can be integrated into our computing experiences.

One of the 2013 challengers, Gerry Mukti, graciously took some time of out of his busy schedule to talk to us about his experience with that competition, his thoughts on perceptual computing, and his development plans for the future.  Mr. Mukti won a Perceptual Computing Pioneer Award with his entry titled “Neo Duck Hunt”, and is the CMO and lead game designer for Nightspade, a mobile game development company based in Indonesia. Check out one of his company’s games below:

Tell us about your development background.

We’ve been developing games since early 2011. Our main business is actually mobile games, but we always try new technology to deliver the best experience and most entertaining game to our players.

What got you interested in coding, particularly perceptual computing?

We think by using perceptual computing, we can make “games of the future”, pretty cool if you don’t need any controllers anymore, right?

What were the key lessons you learned in 2013’s Perceptual Computing Challenge?

Always be open to changes. Being like that, we keep ourselves up to date, whether technology, promotion media, or even in our business model. And becoming one of the winners is the fruit of our effort.

What Intel developer tools did you use in the 2013 Challenge?

Just the basic PerC SDK. We also found development guidance through the forum, and a few folks from Intel gave pretty quick responses.

Any particular categories or markets which you are interested in developing apps for?  What’s your motivation?

Right now our main business is still in mobile games (which are proven already by seeing the income compared with other game platforms). But as I mentioned before, we’re open to new things. And since we also enjoy making games, we’d like to make more games utilizing this PerC /RealSense technology.

Tell us about the overall development experience: did everything go smoothly? What challenges did you come across, and how did you solve them?

You can say that everything went well. Most of the challenge is actually a question “is the game interesting?”  This is the foundation of our game, so we’d just try to make the game as good as possible. We asked our friends to test the game, and our submission was the result of it.

Since the last Challenge, tell us what you’ve been working on. How did the Challenge help you in your professional or personal development projects?

As I mentioned before, we’re still doing our primary job, developing mobile games. We’ve released a couple of titles up until now and we’re about to launch one more next month. Since this technology is yet to be commercialized, the challenge serves more like an entertainment for our crews. We even brought it to some events where we get a lot of great response.

Are you competing in the current RealSense™ App Challenge 2014?

Yes of course!

What was your motivation to enter the contest?

We want to make another cool game!

What do you think will be different about this time around?

With new features and even more detailed info that can be tracked, we can make even more cool games!

What are you looking forward to in the current RealSense Challenge? What made this challenge compelling to you?

We always want to make the game as interesting as possible, which will deliver the outmost joy to the players. So let’s find out!

Were there new capabilities enabled through the latest Real Sense software or hardware solutions which piqued your interest and or got you inspired?

Yep, that way we can imagine using even more kind of gestures for the game.

Do you have future plans for this project?

Not really for real market, but we still want to make more games using this technology.

What did you wish you knew before you got started – and what would you do differently?

Nah, we don’t really look back and wish for something else. We wish that we always be able to make people happy from our games.

What advice would you give your fellow Challengers?

Don’t limit your imagination!

Were there any Intel developer tools and/or resources that you found or find particularly helpful?

The forum. It is VERY helpful.

Which other tools, documentation, and/or websites were the most helpful to the development effort?

Hmmm… Unity probably. This spared us time to think more of the “what kind of gameplay?” rather than “how to do this” issue.

Give us an example of a “breakthrough moment” in your perceptual computing development.

Probably when all the people who tried our game say “Wow! It’s really amazing! I can control it with my hands directly!”

Thanks again to Gerry Mukti and his team at Nightspade for participating, and we wish you the best of luck in this year’s Intel RealSense App Challenge! For more information, we invite you to visit the following resources:

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